ineverhappy

EE
On FACEIT since 2026 78 matches tracked 14 matches in 30 days
Last updated:

How does ineverhappy play?

Rating 1.01 (from 54 matches) K/R 0.74 ADR 82.3 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 71%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 23%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 10x 4K, 3 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 24%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 47%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.6, Win rate at 50%
▼ Got worse
K/R −0.06, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
29 matches · 38% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 40%
On Mondays +24 ELO, win rate 40%

ineverhappy loses the most ELO from match 5 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Inferno
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 64%
0.75 right on the average
81.2 better than 50%
1.05 better than 52%
49% of 195 duels better than 34%
67% of 18 situations better than 98%
Ancient14
50% -
0.67 -
79.9 -
0.97-
43% of 60 duels -
40% of 5 situations -
Dust 214
43% -
0.68 -
79.6 -
0.93-
53% of 60 duels -
0% of 4 situations -
Cache5
40% -
0.79 -
85.3 -
0.88-
50% of 36 duels -
25% of 4 situations -
Inferno4
50% -
1.01 -
106.1 -
1.59-
60% of 20 duels -
0% of 1 situations -
Anubis3
33% -
0.63 -
65.4 -
0.80-
44% of 16 duels -
100% of 1 situations -
Nuke3
33% -
0.88 -
98.7 -
1.21-
48% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ineverhappy plays

Across 78 matches ineverhappy averages K/R 0.74 and ADR 82.3; the rating across the 54 rated matches is 1.01. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 61% headshots. The strongest map is Mirage with a 56% win rate in 34 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 22 it was below 0.90. In 54 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. ineverhappy loses the most ELO from match 5 of the day (±0 ELO, win rate 38%). Got weaker: K/R −0.06, Headshots −2 pp. Unchanged in recent months: ADR at 81.6, Win rate at 50%. Last 30 days: 14 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.