ineedurhate

Kyrgyzstan
On FACEIT since 2025 303 matches tracked 46 matches in 30 days
ELO ▲ 34
2,138
30-day peak: 2,138
Rank EU
#170,565
Kyrgyzstan #596 in Kyrgyzstan
Last updated:

How does ineedurhate play?

Rating 1.08 K/R 0.79 ADR 87.4 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 303 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.3
Knife kills 8 in 303 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 41x 4K, 4 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.3, ELO +68
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
66 matches · 41% win rate
On Cache −76 ELO
25 matches · 32% win rate
Between 18:00 and 24:00 −53 ELO, win rate 42%
On Tuesdays −67 ELO, win rate 38%

ineedurhate loses the most ELO in match 1 of the day: −95 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.76 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Reached level 10 · Anubis

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
51% better than 48%
0.79 better than 73%
87.1 better than 78%
1.08 better than 66%
54% of 435 duels better than 69%
54% of 50 situations better than 87%
Ancient59
46% better than 29%
0.81 better than 80%
88.7 better than 83%
1.12 better than 78%
59% of 290 duels better than 88%
46% of 56 situations better than 75%
Dust 255
47% better than 35%
0.74 right on the average
85.7 better than 74%
1.02 right on the average
51% of 301 duels right on the average
19% of 26 situations better than 8%
Anubis40
58% better than 73%
0.78 better than 71%
85.9 better than 76%
1.10 better than 73%
57% of 219 duels better than 80%
28% of 25 situations better than 23%
Cache25
32% -
0.81 -
90.8 -
1.08-
57% of 147 duels -
31% of 16 situations -
Inferno22
50% better than 41%
0.79 better than 68%
86.5 better than 69%
1.10 better than 63%
53% of 129 duels right on the average
30% of 10 situations better than 29%
Nuke17
47% better than 25%
0.82 better than 72%
89.1 better than 81%
1.07 better than 55%
58% of 119 duels better than 77%
75% of 8 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How ineedurhate plays

Across 303 matches ineedurhate averages K/R 0.79, ADR 87.4 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Anubis with a 58% win rate in 40 matches. In 142 of 303 matches the rating was 1.10 or higher (47%), in 101 it was below 0.90. In 212 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. ineedurhate loses the most ELO in match 1 of the day (−95 ELO, win rate 41%). Things go best on Ancient (+49 ELO, win rate 46%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.3, ELO +68. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 46 matches, win rate 54%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.