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indzo9999999

Ireland
On FACEIT since 2023 409 matches tracked 144 matches in 30 days
Last updated:

How does indzo9999999 play?

Rating 0.90 K/R 0.66 ADR 74.7 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 409 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 23%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.88−0.13 · Ø 1.01 better than 9%
Pistol kills per match 2.7
Knife kills 14 in 409 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 22%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 18%
MVPs per match 1.9−0.4 · Ø 2.3 better than 14%
4Ks and aces 39x 4K, 1 ace in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +408
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 74.7, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −32 ELO
48 matches · 44% win rate
In match 3 of the day +25 ELO
54 matches · 43% win rate
Between 18:00 and 24:00 +206 ELO, win rate 46%
On Fridays +49 ELO, win rate 40%

indzo9999999 loses the most ELO in match 4 of the day: −32 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
55% better than 66%
0.67 better than 20%
76.4 better than 30%
0.92 better than 17%
47% of 606 duels better than 30%
34% of 83 situations better than 41%
Dust 2109
49% better than 45%
0.63 better than 9%
71.6 better than 11%
0.86 better than 7%
45% of 488 duels better than 20%
32% of 62 situations better than 33%
Anubis47
49% better than 41%
0.67 better than 22%
76.8 better than 32%
0.93 better than 22%
46% of 183 duels better than 26%
52% of 31 situations better than 83%
Ancient44
57% better than 73%
0.68 better than 24%
75.4 better than 26%
0.95 better than 30%
43% of 171 duels better than 13%
57% of 14 situations better than 92%
Inferno26
54% better than 55%
0.65 better than 18%
72.6 better than 16%
0.89 better than 14%
48% of 131 duels better than 34%
10% of 10 situations better than 3%
Nuke21
14% better than 1%
0.60 better than 4%
69.3 better than 7%
0.80 better than 3%
46% of 97 duels better than 22%
0% of 10 situations better than 1%
Cache11
55% -
0.72 -
80.2 -
0.98-
47% of 47 duels -
100% of 2 situations -
Vertigo5
60% -
0.70 -
85.3 -
0.94-
50% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How indzo9999999 plays

Across 409 matches indzo9999999 averages K/R 0.66, ADR 74.7 and a rating of 0.90. Biggest strength: Utility hit rate at 39%, better than 76% of level 8 players. Most room to improve: Rating at 0.90, better than only 9% of level 8 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 98 of 409 matches the rating was 1.10 or higher (24%), in 204 it was below 0.90. In 352 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. indzo9999999 loses the most ELO in match 4 of the day (−32 ELO, win rate 44%). Things go best on Mirage (+231 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, +74 ELO. Improved over the last three months: Win rate +4 pp, ELO +408. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 74.7, Headshots at 42%. Last 30 days: 144 matches, win rate 54%, net ELO +464.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.