indraVLR

Ukraine
On FACEIT since 2020 558 matches tracked 141 matches in 30 days
ELO ▼ 265
2,209
30-day peak: 2,509
Rank OCE ▼ 281 places
#705
Ukraine #8 in Ukraine
30 days · prev. #424 · best #213
Last updated:
Next update possible in 34m 55s

How does indraVLR play?

Rating 1.09 (from 479 matches) K/R 0.79 ADR 84.5 from 558 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 479 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (409 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.7 from the last 479
Knife kills 5 in 479 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 91x 4K, 8 aces in 409 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 5%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +64
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 83.3
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 479 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −142 ELO
50 matches · 44% win rate
On Mirage −141 ELO
160 matches · 48% win rate
Between 18:00 and 24:00 −43 ELO, win rate 46%
On Sundays −16 ELO, win rate 41%

indraVLR loses the most ELO in match 4 of the day: −142 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 13 wins in a row · Anubis

Maps in detail

from the last 479 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
48% better than 39%
0.80 better than 77%
85.7 better than 74%
1.10 better than 73%
53% of 699 duels better than 62%
36% of 91 situations better than 44%
Dust 2119
56% better than 67%
0.78 better than 71%
84.4 better than 70%
1.10 better than 71%
51% of 489 duels right on the average
35% of 55 situations better than 45%
Ancient69
52% right on the average
0.76 better than 58%
78.7 better than 38%
1.06 better than 63%
50% of 267 duels better than 42%
48% of 33 situations better than 72%
Anubis50
50% right on the average
0.81 better than 81%
86.8 better than 78%
1.12 better than 78%
50% of 219 duels better than 44%
32% of 25 situations better than 34%
Cache40
58% -
0.82 -
88.3 -
1.14-
59% of 172 duels -
21% of 19 situations -
Inferno23
39% better than 11%
0.75 better than 55%
77.5 better than 32%
1.05 right on the average
49% of 90 duels better than 31%
46% of 13 situations better than 71%
Nuke15
53% right on the average
0.70 better than 25%
75.8 better than 26%
0.92 better than 14%
44% of 72 duels better than 14%
57% of 7 situations better than 87%
Vertigo3
33% -
0.71 -
81.5 -
0.94-
75% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How indraVLR plays

Across 558 matches indraVLR averages K/R 0.79 and ADR 84.5; the rating across the 479 rated matches is 1.09. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 63% headshots. The strongest map is Cache with a 58% win rate in 40 matches. In 224 of 479 matches the rating was 1.10 or higher (47%), in 142 it was below 0.90. In 409 matches with detailed stats: 91 4Ks and 8 aces. Best month by rating: November 2026 at 1.16. indraVLR loses the most ELO in match 4 of the day (−142 ELO, win rate 44%). Things go best on Anubis (+43 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, −45 ELO. Improved over the last three months: Win rate +5 pp, ELO +64. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 83.3. Last 30 days: 141 matches, win rate 50%, net ELO −223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.