imsunolate

Israel
185 matches tracked 69 matches in 30 days
Last updated:

How does imsunolate play?

Rating 0.75 K/R 0.55 ADR 64.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.75
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 7% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 54%
Player type
Clicks heads
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 about average weaker than most
Level 2

Compared with 226 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 34%
Opening duels won 41%−6 pp · Ø 47% better than 12%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.4).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 42%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 23%
Clutch kills per match 1.0−0.4 · Ø 1.4 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.71 K/D and so well below the average (0.91).

Headshot rate 51%+11 pp · Ø 40% better than 94%
AWP share of kills 1%−11 pp · Ø 12% better than 8%
K/D 0.71−0.20 · Ø 0.91 better than 4%
Pistol kills per match 1.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.2% of rounds and so well below the average (12.3%).

2K rounds 9.2%−3.1 pp · Ø 12.3% better than 5%
3K rounds 2.5%−0.8 pp · Ø 3.3% better than 17%
MVPs per match 1.5−0.4 · Ø 1.9 better than 10%
4Ks and aces 10x 4K, 2 aces in 185 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.00 enemies flashed per round and so well below the average (0.21).

Utility hit rate 26%−7 pp · Ø 33% better than 15%
Utility damage per round 1.2−2.2 · Ø 3.4 better than 7%
Enemies flashed per round 0.00−0.21 · Ø 0.21 better than 1%
Deaths per round 77%+3 pp · Ø 74% better than 24%

Progress

One value per month, dashed line is the level 2 average
Whether imsunolate is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 185 matches, all from the last 3 months.

Kills per round (K/R)

0.42
SepOctNov

Best month: October 2026 with 0.59.

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
74 matches · 46% win rate
On Anubis −26 ELO
23 matches · 35% win rate
Between 18:00 and 24:00 −111 ELO, win rate 40%
On Thursdays +38 ELO, win rate 32%

imsunolate loses the most ELO on Mirage: −47 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 42%
0.54 better than 5%
64.6 better than 9%
0.75 better than 6%
38% of 312 duels better than 9%
38% of 26 situations better than 54%
Dust 263
52% better than 64%
0.57 better than 11%
67.0 better than 19%
0.78 better than 11%
43% of 298 duels better than 29%
26% of 34 situations better than 30%
Anubis23
35% better than 14%
0.58 better than 12%
68.0 better than 16%
0.80 better than 15%
45% of 95 duels better than 35%
33% of 6 situations better than 43%
Cache10
30% -
0.51 -
58.0 -
0.66-
37% of 43 duels -
50% of 2 situations -
Ancient6
50% -
0.55 -
63.7 -
0.80-
32% of 22 duels -
100% of 2 situations -
Inferno6
17% -
0.48 -
56.4 -
0.64-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imsunolate plays

Across 185 matches imsunolate averages K/R 0.55, ADR 64.9 and a rating of 0.75. Biggest strength: Headshot rate at 51%, better than 94% of level 2 players. Most room to improve: Rating at 0.75, better than only 4% of level 2 players. Averages 12.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 52% win rate in 63 matches. In 21 of 185 matches the rating was 1.10 or higher (11%), in 134 it was below 0.90. In 185 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 0.80. imsunolate loses the most ELO on Mirage (−47 ELO, win rate 46%). Things go best on Dust 2 (+129 ELO, win rate 52%). Match no. 4 of the day goes best: 56% win rate, +61 ELO. Last 30 days: 69 matches, win rate 49%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.