imslw

Brazil
On FACEIT since 2022 42 matches tracked 13 matches in 30 days
ELO
2,062
Rank SA ▼ 415 places
#5,610
Brazil #3,240 in Brazil
30 days · prev. #5,195 · best #5,195
Last updated:

How does imslw play?

Rating 1.17 (from 22 matches) K/R 0.74 ADR 82.6 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 22 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 0% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.20, Rating +0.28, ADR +11.8, Headshots +9 pp, Win rate +9 pp, ELO +177
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOctNov

Last 3 months: 0.84 (at the start 0.64). Clearly above the average (0.74).

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Most kills in a match: 28 · Nuke
  3. Highest rating in a match: 2.11 · Dust 2
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
71% -
0.68 -
78.8 -
1.17-
67% of 27 duels -
0% of 3 situations -
Ancient8
88% -
0.70 -
82.2 -
1.07-
50% of 10 duels -
0% of 1 situations -
Dust 27
71% -
0.80 -
80.2 -
1.27-
61% of 18 duels -
50% of 2 situations -
Anubis6
50% -
0.76 -
88.9 -
0.62-
100% of 1 duels -
-
Inferno4
50% -
0.79 -
88.2 -
1.11-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imslw plays

Across 42 matches imslw averages K/R 0.74 and ADR 82.6; the rating across the 22 rated matches is 1.17. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 6 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: K/R +0.20, Rating +0.28, ADR +11.8, Headshots +9 pp, Win rate +9 pp, ELO +177. Last 30 days: 13 matches, win rate 85%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.