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imoq3

USA
On FACEIT since 2025 224 matches tracked 27 matches in 30 days
Last updated:

How does imoq3 play?

Rating 1.02 K/R 0.73 ADR 80.6 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.6
Knife kills 5 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 6 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, ELO +299
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.9, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −78 ELO
21 matches · 57% win rate
In match 3 of the day −2 ELO
26 matches · 42% win rate
On Saturdays −26 ELO, win rate 40%

imoq3 loses the most ELO on Nuke: −78 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.11 · Mirage
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
56% better than 67%
0.75 better than 53%
82.0 better than 53%
1.05 better than 56%
57% of 466 duels better than 80%
39% of 49 situations better than 51%
Dust 249
53% better than 58%
0.71 better than 35%
81.9 better than 56%
1.01 better than 43%
44% of 227 duels better than 15%
78% of 32 situations better than 99%
Ancient32
53% right on the average
0.73 better than 45%
78.6 better than 34%
1.05 better than 60%
48% of 160 duels better than 32%
60% of 20 situations better than 93%
Nuke21
57% better than 55%
0.76 better than 56%
81.2 better than 52%
1.05 right on the average
53% of 97 duels right on the average
50% of 14 situations better than 79%
Anubis18
33% better than 5%
0.68 better than 20%
81.6 better than 53%
0.91 better than 11%
40% of 117 duels better than 5%
0% of 6 situations better than 1%
Inferno17
47% better than 25%
0.62 better than 5%
71.7 better than 11%
0.89 better than 6%
45% of 66 duels better than 12%
75% of 4 situations better than 98%
Cache6
17% -
0.69 -
77.5 -
0.92-
45% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imoq3 plays

Across 224 matches imoq3 averages K/R 0.73, ADR 80.6 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 81 of 224 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 195 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: July 2026 at 1.14. imoq3 loses the most ELO on Nuke (−78 ELO, win rate 57%). Things go best on Mirage (+180 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, +31 ELO. Improved over the last three months: Headshots +9 pp, ELO +299. Got weaker: K/R −0.05, Rating −0.08, ADR −4.9, Win rate −10 pp. Last 30 days: 27 matches, win rate 33%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.