imhandless

Hungary
On FACEIT since 2018 376 matches tracked 100 matches in 30 days
ELO ▼ 31
2,246
30-day peak: 2,277
Rank EU
#125,809
Hungary #658 in Hungary
Last updated:
Next update possible in 1h 22m

How does imhandless play?

Rating 1.00 K/R 0.71 ADR 74.4 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 376 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.1
Knife kills 1 in 376 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 32x 4K, 1 ace in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 17%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +204
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 73.3, Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
48 matches · 50% win rate
On Cache −44 ELO
58 matches · 53% win rate
On Fridays −26 ELO, win rate 41%

imhandless loses the most ELO on Mirage: −157 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache
  4. Most kills in a match: 35 · Anubis

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
47% better than 34%
0.72 better than 40%
74.6 better than 20%
1.00 better than 37%
47% of 355 duels better than 28%
34% of 64 situations better than 40%
Anubis81
52% better than 49%
0.70 better than 32%
72.6 better than 13%
0.99 better than 36%
49% of 250 duels better than 38%
35% of 55 situations better than 41%
Cache58
53% better than 45%
0.74 better than 55%
75.7 better than 31%
1.05 better than 58%
49% of 199 duels better than 44%
36% of 56 situations better than 44%
Inferno56
45% better than 21%
0.69 better than 25%
76.0 better than 23%
0.96 better than 21%
47% of 217 duels better than 24%
26% of 42 situations better than 17%
Mirage48
50% better than 43%
0.72 better than 40%
73.5 better than 16%
1.01 better than 43%
52% of 163 duels better than 56%
29% of 41 situations better than 24%
Ancient23
43% better than 26%
0.76 better than 60%
74.7 better than 20%
1.08 better than 69%
54% of 67 duels better than 69%
48% of 29 situations better than 77%
Nuke14
64% -
0.66 -
73.1 -
0.93-
45% of 75 duels -
33% of 12 situations -
Vertigo3
67% -
0.73 -
80.1 -
0.97-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imhandless plays

Across 376 matches imhandless averages K/R 0.71, ADR 74.4 and a rating of 1.00. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.4, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 127 of 376 matches the rating was 1.10 or higher (34%), in 144 it was below 0.90. In 297 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. imhandless loses the most ELO on Mirage (−157 ELO, win rate 50%). Things go best on Anubis (+55 ELO, win rate 52%). Improved over the last three months: ELO +204. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 73.3, Win rate at 50%. Last 30 days: 100 matches, win rate 49%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.