imdxne

AZ
71 matches tracked 20 matches in 30 days
Last updated:

How does imdxne play?

Rating 1.03 (from 20 matches) K/R 0.79 ADR 84.0 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+10 pp better than 93%
AWP share of kills 19%+8 pp better than 84%
K/D 1.03+0.03 better than 57%
Pistol kills per match 3.3
Knife kills 13 in 71 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3%+1.2 pp better than 76%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 11x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.26−0.02 better than 47%
Rounds with a death 77%+5 pp better than 6%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −15.4, Headshots −11 pp, Win rate −13 pp, ELO −192

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.87).

Patterns

From the last 71 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Nuke
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
29% better than 2%
0.79 better than 78%
82.3 better than 63%
0.96-
53% of 157 duels better than 66%
33% of 6 situations better than 37%
Dust 214
29% -
0.68 -
74.4 -
1.00-
45% of 76 duels -
75% of 4 situations -
Inferno13
54% -
0.88 -
94.2 -
1.31-
48% of 92 duels -
20% of 5 situations -
Cache7
57% -
0.72 -
80.9 -
0.87-
52% of 31 duels -
25% of 4 situations -
Ancient5
40% -
0.85 -
86.7 -
1.13-
42% of 36 duels -
0% of 2 situations -
Nuke5
60% -
0.97 -
100.1 -
1.09-
61% of 28 duels -
0% of 3 situations -
Anubis3
33% -
0.71 -
74.9 -
0.66-
44% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imdxne plays

Across 71 matches imdxne averages K/R 0.79 and ADR 84.0; the rating across the 20 rated matches is 1.03. Biggest strength: Headshot rate at 58%. That is better than 93% of players on level 9. Most room to improve: Rounds with a death at 77%. That is better than only 6% of players on level 9. On average 17.6 kills per match, 58% of them headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 7 it was below 0.90. In 48 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: October 2026 at 1.03. Things go best on Mirage (+6 ELO, win rate 29%). Got weaker: K/R −0.12, ADR −15.4, Headshots −11 pp, Win rate −13 pp, ELO −192. Last 30 days: 20 matches, win rate 45%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.