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imbaemba_

Finland
On FACEIT since 2024 270 matches tracked 77 matches in 30 days
ELO ▼ 59
3,181
30-day peak: 3,313
Rank EU ▼ 2,303 places
#4,814
Finland #104 in Finland
30 days · prev. #2,511 · best #2,511
Last updated:

How does imbaemba_ play?

Rating 1.09 (from 268 matches) K/R 0.78 ADR 81.2 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 267 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 10%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 20%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.10+0.04 · Ø 1.06 better than 58%
Pistol kills per match 2.9 from the last 269
Knife kills 8 in 269 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.3%).

2K rounds 13.4%−0.3 pp · Ø 13.7% better than 40%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 32x 4K, 2 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 9%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 81.1, Win rate at 59%, ELO at 3,181
▼ Got worse
K/R −0.04, Rating −0.07

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −194 ELO
44 matches · 48% win rate
On Anubis −102 ELO
23 matches · 52% win rate
Between 12:00 and 18:00 −38 ELO, win rate 48%
On Sundays −124 ELO, win rate 38%

imbaemba_ loses the most ELO in match 3 of the day: −194 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.59 · Mirage
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
60% better than 73%
0.80 better than 70%
84.0 better than 60%
1.13 better than 72%
60% of 493 duels better than 88%
45% of 40 situations better than 70%
Ancient58
64% better than 79%
0.80 better than 71%
83.3 better than 56%
1.13 better than 74%
57% of 287 duels better than 76%
38% of 29 situations right on the average
Cache47
55% better than 34%
0.73 better than 26%
78.1 better than 20%
1.01 better than 19%
56% of 232 duels better than 60%
33% of 33 situations better than 37%
Nuke35
54% better than 41%
0.72 better than 30%
73.1 better than 13%
1.00 better than 28%
55% of 209 duels better than 59%
29% of 17 situations better than 25%
Anubis23
52% better than 38%
0.84 better than 85%
83.6 better than 61%
1.18 better than 84%
62% of 154 duels better than 91%
24% of 17 situations better than 17%
Dust 210
40% -
0.85 -
84.5 -
1.17-
55% of 51 duels -
43% of 7 situations -
Inferno5
60% -
0.61 -
68.0 -
0.81-
52% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How imbaemba_ plays

Across 270 matches imbaemba_ averages K/R 0.78 and ADR 81.2; the rating across the 268 rated matches is 1.09. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 58 matches. In 122 of 267 matches the rating was 1.10 or higher (46%), in 91 it was below 0.90. In 214 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.28. imbaemba_ loses the most ELO in match 3 of the day (−194 ELO, win rate 48%). Things go best in match 1 of the day (+280 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +280 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 81.1, Win rate at 59%, ELO at 3,181. Last 30 days: 77 matches, win rate 60%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.