im_bigkaka

Russia
28 matches tracked 28 matches in 30 days
Last updated:

How does im_bigkaka play?

Rating 0.98 K/R 0.72 ADR 78.6 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 43%−7 pp · Ø 50% better than 10%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 2%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 33%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 77%
AWP share of kills 3%−8 pp · Ø 11% better than 22%
K/D 0.96−0.01 · Ø 0.97 better than 55%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 84%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 26%
MVPs per match 1.9−0.3 · Ø 2.2 better than 29%
4Ks and aces 5x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 48%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Patterns

Soon this shows where im_bigkaka loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Nuke
  2. Longest win streak: 3 wins in a row · Anubis
  3. Highest rating in a match: 1.45 · Dust 2

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
42% -
0.63 -
74.2 -
0.85-
36% of 50 duels -
33% of 6 situations -
Dust 29
56% -
0.81 -
84.4 -
1.13-
47% of 34 duels -
0% of 2 situations -
Anubis3
67% -
0.78 -
83.9 -
1.05-
57% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How im_bigkaka plays

Across 28 matches im_bigkaka averages K/R 0.72, ADR 78.6 and a rating of 0.98. Biggest strength: Utility hit rate at 46%, better than 98% of level 5 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 5 players. Averages 15.8 kills per match with 49% headshots. In 10 of 28 matches the rating was 1.10 or higher (36%), in 10 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 28 matches, win rate 46%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.