imFIZAO

Portugal
On FACEIT since 2025 196 matches tracked 42 matches in 30 days
ELO ▲ 260
2,014
30-day peak: 2,014
Rank EU
#252,189
Portugal #4,173 in Portugal
Last updated:

How does imFIZAO play?

Rating 1.11 K/R 0.76 ADR 77.6 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 38%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.18+0.15 · Ø 1.03 better than 87%
Pistol kills per match 2.5
Knife kills 15 in 195 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 17x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +61
= Stayed the same
ADR at 75.9
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
31 matches · 45% win rate
In match 1 of the day +65 ELO
49 matches · 45% win rate
Between 18:00 and 24:00 +48 ELO, win rate 43%

imFIZAO loses the most ELO on Ancient: −19 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.68 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
45% better than 25%
0.76 better than 60%
75.9 better than 25%
1.12 better than 77%
53% of 146 duels better than 60%
40% of 55 situations better than 57%
Anubis39
67% better than 89%
0.76 better than 60%
78.0 better than 33%
1.10 better than 71%
50% of 123 duels better than 39%
42% of 38 situations better than 61%
Ancient31
45% better than 29%
0.78 better than 69%
78.7 better than 35%
1.11 better than 76%
52% of 89 duels right on the average
29% of 28 situations better than 26%
Dust 223
43% better than 20%
0.72 better than 39%
76.2 better than 26%
1.03 better than 48%
49% of 73 duels better than 38%
20% of 20 situations better than 9%
Inferno18
50% better than 39%
0.75 better than 56%
79.7 better than 40%
1.13 better than 79%
68% of 44 duels better than 98%
48% of 21 situations better than 76%
Cache14
57% -
0.80 -
83.9 -
1.20-
37% of 51 duels -
29% of 7 situations -
Nuke13
62% -
0.79 -
74.7 -
1.17-
58% of 33 duels -
47% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imFIZAO plays

Across 195 matches imFIZAO averages K/R 0.76, ADR 77.6 and a rating of 1.11. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Anubis with a 67% win rate in 39 matches. In 96 of 195 matches the rating was 1.10 or higher (49%), in 48 it was below 0.90. In 122 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. imFIZAO loses the most ELO on Ancient (−19 ELO, win rate 45%). Things go best in match 2 of the day (+145 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +145 ELO. Improved over the last three months: Win rate +3 pp, ELO +61. Got weaker: K/R −0.04, Rating −0.07, Headshots −6 pp. Unchanged in recent months: ADR at 75.9. Last 30 days: 42 matches, win rate 57%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.