illuminatis

LT
67 matches tracked
Last updated:

How does illuminatis play?

Rating 1.23 K/R 0.86 ADR 93.1 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 67 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerMulti-killsClutcher
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 54%+4 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (0.97).

Headshot rate 37%−7 pp · Ø 44% better than 15%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.25+0.28 · Ø 0.97 better than 99%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.7%).

2K rounds 16.0%+3.2 pp · Ø 12.8% better than 99%
3K rounds 6.1%+2.4 pp · Ø 3.7% better than 99%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 18x 4K, 2 aces in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 80%
Enemies flashed per round 0.240.00 · Ø 0.24 right on the average
Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
Whether illuminatis is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches, all from the last 3 months.

Kills per round (K/R)

0.94
AugSepOct

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 38%
0.89 better than 99%
96.1 better than 99%
1.29 better than 99%
59% of 181 duels better than 94%
36% of 33 situations right on the average
Dust 212
25% -
0.81 -
89.7 -
1.17-
43% of 37 duels -
25% of 8 situations -
Inferno10
70% -
0.81 -
88.8 -
1.15-
57% of 30 duels -
38% of 8 situations -
Anubis7
29% -
0.84 -
96.2 -
1.17-
42% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How illuminatis plays

Across 67 matches illuminatis averages K/R 0.86, ADR 93.1 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 99% of level 5 players. Most room to improve: Headshot rate at 37%, better than only 15% of level 5 players. Averages 18.1 kills per match with 37% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 36 of 67 matches the rating was 1.10 or higher (54%), in 13 it was below 0.90. In 67 matches with detailed stats: 18 4Ks and 2 aces. Things go best on Mirage (+14 ELO, win rate 46%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.