ill1dann

Italy
On FACEIT since 2024 311 matches tracked 65 matches in 30 days
Last updated:

How does ill1dann play?

Rating 1.09 (from 262 matches) K/R 0.81 ADR 86.1 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 262 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 13 in 311 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 85%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 59x 4K, 5 aces in 210 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +4.9, Headshots +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp, ELO −296

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −89 ELO
66 matches · 53% win rate
On Ancient −73 ELO
68 matches · 40% win rate
Between 12:00 and 18:00 −60 ELO, win rate 43%
On Mondays −55 ELO, win rate 40%

ill1dann loses the most ELO on Dust 2: −89 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.64 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
59% better than 76%
0.83 better than 83%
89.1 better than 83%
1.14 better than 78%
57% of 694 duels better than 80%
34% of 35 situations better than 38%
Ancient68
40% better than 13%
0.78 better than 65%
82.6 better than 55%
1.03 better than 46%
55% of 474 duels better than 68%
50% of 28 situations better than 78%
Dust 266
53% better than 53%
0.85 better than 88%
89.1 better than 84%
1.15 better than 79%
57% of 331 duels better than 77%
53% of 17 situations better than 84%
Anubis24
33% better than 4%
0.79 better than 70%
80.6 better than 46%
1.05 better than 52%
48% of 151 duels better than 27%
36% of 11 situations better than 42%
Inferno19
47% better than 23%
0.75 better than 43%
82.9 better than 45%
1.02 better than 28%
50% of 102 duels better than 25%
17% of 6 situations better than 10%
Nuke11
36% -
0.68 -
77.8 -
0.81-
35% of 43 duels -
33% of 3 situations -
Cache4
75% -
0.81 -
84.6 -
1.10-
58% of 38 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ill1dann plays

Across 311 matches ill1dann averages K/R 0.81 and ADR 86.1; the rating across the 262 rated matches is 1.09. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 62% headshots. The strongest map is Mirage with a 59% win rate in 118 matches. In 121 of 262 matches the rating was 1.10 or higher (46%), in 88 it was below 0.90. In 210 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: July 2026 at 1.21. ill1dann loses the most ELO on Dust 2 (−89 ELO, win rate 53%). Things go best on Anubis (+19 ELO, win rate 33%). Match no. 4 of the day goes best: 61% win rate, −10 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +4.9, Headshots +9 pp. Got weaker: Win rate −8 pp, ELO −296. Last 30 days: 65 matches, win rate 52%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.