ilir

ilir

XK
226 matches tracked 95 matches in 30 days
Last updated:

How does ilir play?

K/R 0.83 ADR 88.2 from 226 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 58%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 66%+15 pp better than 99%
AWP share of kills 3%−8 pp better than 19%
K/D 1.13+0.10 better than 78%
Pistol kills per match 3.3
Knife kills 8 in 226 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 83%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.8+0.5 better than 88%
4Ks and aces 56x 4K, 7 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 1.4−2.7 better than 1%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 88.3
▼ Got worse
K/R −0.04, Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.83 (at the start 0.87).

Patterns

From the last 226 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −22 ELO
44 matches · 55% wins
In match 3 of the day +51 ELO
37 matches · 46% wins

ilir loses the most ELO on Ancient: −22 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 51 · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 76%
0.83 better than 84%
89.2 better than 84%
-
51% of 338 duels better than 47%
27% of 30 situations better than 19%
Dust 252
52% better than 47%
0.84 better than 87%
88.6 better than 83%
-
55% of 244 duels better than 70%
42% of 31 situations better than 60%
Ancient44
55% better than 58%
0.86 better than 90%
91.5 better than 89%
-
53% of 252 duels better than 59%
46% of 28 situations better than 71%
Anubis33
52% better than 45%
0.83 better than 85%
85.4 better than 72%
-
42% of 159 duels better than 8%
42% of 26 situations better than 57%
Inferno17
18% better than 1%
0.79 better than 64%
88.0 better than 69%
-
52% of 91 duels better than 45%
44% of 9 situations better than 64%
Vertigo10
60% –
0.88 –
93.3 –
-
56% of 64 duels –
100% of 5 situations –
Cache5
40% –
0.68 –
75.1 –
-
39% of 31 duels –
100% of 2 situations –
Nuke5
40% –
0.78 –
74.7 –
-
44% of 27 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ilir plays

Biggest strength: Headshot rate at 66%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 1.4. That is better than only 1% of players on level 10. On average 18.4 kills per match, 66% of them headshots. The strongest map is Vertigo with a 60% win rate in 10 matches. In 205 matches with detailed stats: 56 4Ks and 7 aces. ilir loses the most ELO on Ancient (−22 ELO, win rate 55%). Things go best on Mirage (+57 ELO, win rate 59%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04, Headshots −6 pp. Unchanged in recent months: ADR at 88.3. Last 30 days: 95 matches, win rate 54%, ELO balance +75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.