ilidan-

TH
252 matches tracked 60 matches in 30 days
ELO ▲ 2
2,205
30-day peak: 2,333
Rank SEA ▼ 1,332 places
#3,061
TH #85 in TH
30 days · prev. #1,729 · best #1,574
Last updated:

How does ilidan- play?

Rating 0.94 K/R 0.67 ADR 72.5 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.8
Knife kills 1 in 252 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 24x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 93%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.68, Rating at 0.94, Headshots at 49%, Win rate at 49%
▼ Got worse
ELO −71

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −33 ELO
67 matches · 39% win rate
In match 4 of the day +138 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 +109 ELO, win rate 42%
On Tuesdays +29 ELO, win rate 41%

ilidan- loses the most ELO from match 5 of the day: −33 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.22 · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
49% better than 39%
0.68 better than 24%
72.0 better than 11%
0.94 better than 20%
47% of 294 duels better than 29%
36% of 56 situations better than 44%
Mirage54
50% better than 45%
0.66 better than 16%
70.6 better than 8%
0.94 better than 21%
42% of 236 duels better than 9%
39% of 33 situations better than 52%
Ancient53
58% better than 68%
0.69 better than 24%
75.2 better than 19%
0.97 better than 29%
50% of 199 duels better than 42%
38% of 34 situations right on the average
Anubis43
47% better than 31%
0.68 better than 26%
74.8 better than 24%
0.92 better than 17%
44% of 177 duels better than 16%
50% of 26 situations better than 79%
Cache16
44% -
0.63 -
71.7 -
0.89-
42% of 72 duels -
38% of 13 situations -
Inferno9
33% -
0.64 -
67.6 -
0.91-
43% of 35 duels -
0% of 3 situations -
Nuke3
67% -
0.72 -
67.0 -
1.06-
33% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ilidan- plays

Across 252 matches ilidan- averages K/R 0.67, ADR 72.5 and a rating of 0.94. Biggest strength: Utility hit rate at 44%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 53 matches. In 69 of 252 matches the rating was 1.10 or higher (27%), in 120 it was below 0.90. In 182 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. ilidan- loses the most ELO from match 5 of the day (−33 ELO, win rate 39%). Things go best on Dust 2 (+147 ELO, win rate 49%). Match no. 2 of the day goes best: 62% win rate, +103 ELO. Improved over the last three months: ADR +4.0. Got weaker: ELO −71. Unchanged in recent months: K/R at 0.68, Rating at 0.94, Headshots at 49%, Win rate at 49%. Last 30 days: 60 matches, win rate 55%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.