ilearned111

United Kingdom
On FACEIT since 2026 349 matches tracked 138 matches in 30 days
ELO ▼ 62
2,873
30-day peak: 3,095
Rank EU ▼ 6,139 places
#14,594
United Kingdom #242 in United Kingdom
30 days · prev. #8,455 · best #5,890
Last updated:

How does ilearned111 play?

Rating 1.24 K/R 0.85 ADR 90.5 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 349 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.32+0.27 · Ø 1.05 better than 96%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 91x 4K, 7 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +634
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.3, Headshots −4 pp, Win rate −19 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.97. Last 3 months: 0.84 (at the start 0.93). Clearly above the average (0.75).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −171 ELO
74 matches · 46% win rate
On Ancient −124 ELO
80 matches · 46% win rate
Between 12:00 and 18:00 −100 ELO, win rate 48%
On Saturdays +44 ELO, win rate 46%

ilearned111 loses the most ELO in match 1 of the day: −171 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 54 · Ancient
  3. Longest win streak: 23 wins in a row · Nuke
  4. Highest rating in a match: 2.99 · Ancient

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage179
60% better than 78%
0.85 better than 87%
91.2 better than 88%
1.24 better than 92%
65% of 665 duels better than 98%
29% of 123 situations better than 21%
Ancient80
46% better than 23%
0.88 better than 93%
91.6 better than 87%
1.28 better than 96%
63% of 240 duels better than 95%
40% of 60 situations better than 54%
Dust 221
52% better than 43%
0.74 better than 43%
81.1 better than 46%
1.11 better than 65%
63% of 54 duels better than 94%
57% of 14 situations better than 91%
Nuke19
68% better than 85%
0.88 better than 87%
90.3 better than 80%
1.31 better than 94%
65% of 81 duels better than 96%
64% of 14 situations better than 95%
Anubis18
56% better than 55%
0.74 better than 45%
83.6 better than 61%
1.03 better than 41%
59% of 68 duels better than 84%
33% of 12 situations better than 36%
Inferno17
29% better than 1%
0.88 better than 85%
92.6 better than 80%
1.26 better than 84%
62% of 53 duels better than 84%
8% of 13 situations better than 3%
Cache15
40% better than 8%
0.87 better than 81%
94.6 better than 86%
1.30 better than 90%
59% of 49 duels better than 73%
22% of 9 situations better than 14%

Compared with players on the same level who have at least 15 matches on the map.

How ilearned111 plays

Across 349 matches ilearned111 averages K/R 0.85, ADR 90.5 and a rating of 1.24. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 218 of 349 matches the rating was 1.10 or higher (62%), in 59 it was below 0.90. In 315 matches with detailed stats: 91 4Ks and 7 aces. Best month by rating: July 2026 at 1.46. ilearned111 loses the most ELO in match 1 of the day (−171 ELO, win rate 46%). Things go best on Mirage (+73 ELO, win rate 60%). Match no. 2 of the day goes best: 63% win rate, +51 ELO. Improved over the last three months: ELO +634. Got weaker: K/R −0.09, Rating −0.14, ADR −7.3, Headshots −4 pp, Win rate −19 pp. Last 30 days: 138 matches, win rate 48%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.