ildefenso

Spain
On FACEIT since 2016 59 matches tracked 26 matches in 30 days
Last updated:

How does ildefenso play?

Rating 1.03 K/R 0.71 ADR 76.9 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.5
Knife kills 1 in 59 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ildefenso is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Best month: September 2026 with 0.73.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
20 matches · 50% win rate

ildefenso loses the most ELO in match 1 of the day: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.90 · Dust 2
  4. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
62% better than 85%
0.70 better than 31%
75.9 better than 25%
1.02 better than 45%
55% of 83 duels better than 72%
26% of 35 situations better than 19%
Anubis14
50% -
0.68 -
75.4 -
0.96-
52% of 46 duels -
25% of 16 situations -
Inferno6
33% -
0.79 -
83.0 -
1.12-
59% of 17 duels -
10% of 10 situations -
Nuke6
67% -
0.70 -
75.1 -
0.97-
50% of 8 duels -
38% of 8 situations -
Ancient4
75% -
0.82 -
83.1 -
1.29-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ildefenso plays

Across 59 matches ildefenso averages K/R 0.71, ADR 76.9 and a rating of 1.03. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 24 of 59 matches the rating was 1.10 or higher (41%), in 20 it was below 0.90. In 59 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. ildefenso loses the most ELO in match 1 of the day (−24 ELO, win rate 50%). Things go best on Dust 2 (+32 ELO, win rate 62%). Last 30 days: 26 matches, win rate 69%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.