ikn0w_

Finland
On FACEIT since 2016 290 matches tracked 99 matches in 30 days
ELO ▲ 119
2,727
30-day peak: 2,843
Rank EU ▼ 16,992 places
#25,481
Finland #689 in Finland
30 days · prev. #8,489 · best #8,489
Last updated:

How does ikn0w_ play?

Rating 1.24 K/R 0.86 ADR 90.8 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 290 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.33+0.29 · Ø 1.04 better than 97%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 93%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 90%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 58x 4K, 10 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 26%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 65%−6 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +96
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.2

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.96. Last 3 months: 0.84 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
81 matches · 54% win rate
On Cache −35 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 +9 ELO, win rate 41%

ikn0w_ loses the most ELO on Mirage: −110 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 14 wins in a row · Dust 2
  3. Most kills in a match: 39 · Anubis
  4. Highest rating in a match: 2.64 · Dust 2

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
55% better than 58%
0.90 better than 95%
96.0 better than 95%
1.31 better than 97%
67% of 664 duels better than 99%
44% of 86 situations better than 67%
Mirage81
54% better than 57%
0.83 better than 81%
86.2 better than 71%
1.19 better than 86%
61% of 415 duels better than 92%
42% of 53 situations better than 62%
Anubis41
61% better than 77%
0.84 better than 87%
88.7 better than 83%
1.24 better than 94%
63% of 187 duels better than 94%
31% of 36 situations better than 31%
Cache22
50% better than 36%
0.88 better than 93%
88.3 better than 83%
1.29 better than 96%
59% of 83 duels better than 86%
65% of 20 situations better than 95%
Ancient17
41% better than 16%
0.87 better than 90%
93.5 better than 91%
1.21 better than 90%
61% of 96 duels better than 92%
27% of 15 situations better than 23%
Nuke17
35% better than 5%
0.86 better than 89%
88.4 better than 78%
1.19 better than 85%
57% of 86 duels better than 66%
55% of 11 situations better than 84%
Vertigo7
29% -
0.83 -
88.2 -
1.17-
52% of 46 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ikn0w_ plays

Across 290 matches ikn0w_ averages K/R 0.86, ADR 90.8 and a rating of 1.24. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 50% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 184 of 290 matches the rating was 1.10 or higher (63%), in 58 it was below 0.90. In 250 matches with detailed stats: 58 4Ks and 10 aces. Best month by rating: June 2026 at 1.37. ikn0w_ loses the most ELO on Mirage (−110 ELO, win rate 54%). Things go best on Anubis (+21 ELO, win rate 61%). From match no. 5 of the day on, things go best: 59% win rate, −35 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +96. Got weaker: K/R −0.07, Rating −0.10, ADR −6.2. Last 30 days: 99 matches, win rate 52%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.