ikaraZ14

France
On FACEIT since 2020 389 matches tracked 98 matches in 30 days
ELO ▲ 132
3,392
30-day peak: 3,646
Rank EU ▼ 1,113 places
#1,879
France #36 in France
30 days · prev. #766 · best #559
Last updated:

How does ikaraZ14 play?

Rating 1.12 (from 276 matches) K/R 0.79 ADR 84.2 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 389 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.18+0.13 · Ø 1.05 better than 79%
Pistol kills per match 3.0
Zeus kills1 in 389 matches
Knife kills 13 in 389 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 76x 4K, 8 aces in 389 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 6.2+2.3 · Ø 3.9 better than 94%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 95%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether ikaraZ14 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 389 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −65 ELO
38 matches · 47% win rate
On Anubis −28 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 −2 ELO, win rate 45%
On Tuesdays −16 ELO, win rate 44%

ikaraZ14 loses the most ELO on Cache: −65 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.33 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
50% better than 32%
0.75 better than 46%
78.4 better than 31%
1.09 better than 55%
46% of 488 duels better than 18%
48% of 65 situations better than 73%
Inferno73
52% better than 20%
0.85 better than 73%
95.1 better than 84%
1.22 better than 71%
57% of 376 duels better than 54%
50% of 50 situations better than 74%
Ancient71
55% right on the average
0.80 better than 70%
86.3 better than 70%
1.13 better than 72%
54% of 329 duels better than 60%
42% of 57 situations better than 59%
Nuke53
55% better than 39%
0.81 better than 68%
81.8 better than 46%
1.15 better than 70%
53% of 206 duels better than 47%
41% of 46 situations better than 54%
Cache38
47% better than 13%
0.75 better than 32%
78.8 better than 22%
1.07 better than 34%
48% of 165 duels better than 15%
29% of 14 situations better than 27%
Anubis32
47% better than 22%
0.80 better than 71%
83.1 better than 58%
1.14 better than 73%
52% of 131 duels better than 47%
38% of 24 situations right on the average
Mirage7
57% -
0.92 -
95.4 -
1.28-
49% of 45 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ikaraZ14 plays

Across 389 matches ikaraZ14 averages K/R 0.79 and ADR 84.2; the rating across the 276 rated matches is 1.12. Biggest strength: Utility damage per round at 6.2, better than 94% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 62% headshots. The strongest map is Ancient with a 55% win rate in 71 matches. In 186 of 389 matches the rating was 1.10 or higher (48%), in 107 it was below 0.90. In 389 matches with detailed stats: 76 4Ks and 8 aces. Best month by rating: October 2026 at 1.15. ikaraZ14 loses the most ELO on Cache (−65 ELO, win rate 47%). Things go best in match 1 of the day (+413 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +413 ELO. Last 30 days: 98 matches, win rate 53%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.