ijwtra111

USA
On FACEIT since 2024 301 matches tracked 104 matches in 30 days
ELO ▲ 296
3,014
30-day peak: 3,014
Rank EU ▲ 646 places
#8,903
USA #204 in USA
30 days · prev. #9,549 · best #8,903
Last updated:

How does ijwtra111 play?

Rating 1.06 K/R 0.74 ADR 79.5 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 301 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 10%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.11+0.06 · Ø 1.05 better than 60%
Pistol kills per match 2.8
Knife kills 2 in 301 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 39%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 21x 4K, 0 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 79%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, ELO +175
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 80.5
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
98 matches · 52% win rate
In match 4 of the day +42 ELO
37 matches · 46% win rate
Between 12:00 and 18:00 +33 ELO, win rate 40%
On Sundays +70 ELO, win rate 42%

ijwtra111 loses the most ELO on Dust 2: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.75 · Mirage
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
54% better than 47%
0.78 better than 60%
83.3 better than 56%
1.10 better than 63%
54% of 437 duels better than 60%
43% of 96 situations better than 63%
Dust 298
52% better than 38%
0.70 better than 24%
74.6 better than 16%
1.01 better than 30%
52% of 266 duels better than 46%
42% of 59 situations better than 57%
Nuke42
55% better than 43%
0.76 better than 47%
83.6 better than 56%
1.04 better than 38%
60% of 161 duels better than 82%
43% of 30 situations better than 60%
Cache13
69% -
0.70 -
73.4 -
1.04-
53% of 40 duels -
33% of 15 situations -
Anubis12
50% -
0.71 -
74.4 -
1.02-
63% of 27 duels -
71% of 7 situations -
Ancient4
50% -
0.59 -
66.5 -
0.92-
53% of 15 duels -
0% of 2 situations -
Inferno4
75% -
0.71 -
77.3 -
1.05-
25% of 4 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ijwtra111 plays

Across 301 matches ijwtra111 averages K/R 0.74, ADR 79.5 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 136 of 301 matches the rating was 1.10 or higher (45%), in 105 it was below 0.90. In 201 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. ijwtra111 loses the most ELO on Dust 2 (−30 ELO, win rate 52%). Things go best on Mirage (+206 ELO, win rate 54%). Match no. 2 of the day goes best: 61% win rate, +83 ELO. Improved over the last three months: Headshots +7 pp, ELO +175. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 80.5. Last 30 days: 104 matches, win rate 56%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.