ihxtemybtch

USA
On FACEIT since 2024 222 matches tracked 82 matches in 30 days
ELO ▼ 111
2,127
30-day peak: 2,238
Rank NA ▼ 1,814 places
#5,629
USA #3,130 in USA
30 days · prev. #3,815 · best #3,815
Last updated:

How does ihxtemybtch play?

Rating 1.14 (from 178 matches) K/R 0.82 ADR 87.5 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 178 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.9
Knife kills 2 in 222 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 45x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 87.9, Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −594

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.93
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −163 ELO
38 matches · 39% win rate
On Mirage −138 ELO
72 matches · 51% win rate
On Saturdays −81 ELO, win rate 41%

ihxtemybtch loses the most ELO in match 3 of the day: −163 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 2.42 · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 48%
0.84 better than 88%
90.1 better than 87%
1.15 better than 84%
53% of 279 duels better than 61%
57% of 35 situations better than 92%
Dust 256
41% better than 17%
0.77 better than 65%
80.3 better than 47%
1.09 better than 67%
55% of 165 duels better than 72%
44% of 25 situations better than 68%
Anubis36
53% right on the average
0.85 better than 90%
93.7 better than 93%
1.18 better than 89%
56% of 126 duels better than 76%
33% of 12 situations better than 36%
Ancient23
70% better than 95%
0.81 better than 81%
84.8 better than 69%
1.06 better than 63%
45% of 47 duels better than 18%
54% of 13 situations better than 87%
Cache14
43% -
0.83 -
88.9 -
1.12-
57% of 53 duels -
40% of 5 situations -
Nuke14
64% -
0.94 -
94.8 -
1.33-
65% of 52 duels -
17% of 6 situations -
Inferno5
0% -
0.70 -
76.3 -
0.98-
31% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ihxtemybtch plays

Across 222 matches ihxtemybtch averages K/R 0.82 and ADR 87.5; the rating across the 178 rated matches is 1.14. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 86 of 178 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 177 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: November 2026 at 1.29. ihxtemybtch loses the most ELO in match 3 of the day (−163 ELO, win rate 39%). Things go best from match 5 of the day (+75 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +75 ELO. Improved over the last three months: K/R +0.06. Got weaker: Headshots −3 pp, ELO −594. Unchanged in recent months: ADR at 87.9, Win rate at 50%. Last 30 days: 82 matches, win rate 49%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.