ihatemorons

U.S. Virgin Islands
On FACEIT since 2018 345 matches tracked 121 matches in 30 days
ELO ▼ 25
2,010
30-day peak: 2,128
Rank EU
#251,901
U.S. Virgin Islands #148 in U.S. Virgin Islands
Last updated:

How does ihatemorons play?

Rating 0.94 (from 322 matches) K/R 0.67 ADR 74.1 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 322 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 3.1
Zeus kills2 in 345 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 31x 4K, 4 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 73.4, Headshots at 57%
▼ Got worse
Win rate −11 pp, ELO −212

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
69 matches · 52% win rate
On Mirage −50 ELO
106 matches · 47% win rate
In match 4 of the day −26 ELO
38 matches · 42% win rate

ihatemorons loses the most ELO on Anubis: −56 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.37 · Mirage
  3. Most kills in a match: 43 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
47% better than 34%
0.68 better than 22%
74.8 better than 22%
0.94 better than 21%
45% of 404 duels better than 19%
35% of 51 situations better than 41%
Dust 276
50% better than 45%
0.69 better than 30%
74.4 better than 20%
0.99 better than 39%
50% of 336 duels better than 46%
38% of 40 situations right on the average
Anubis69
52% better than 52%
0.66 better than 14%
73.7 better than 15%
0.93 better than 17%
48% of 348 duels better than 32%
31% of 42 situations better than 33%
Ancient45
42% better than 19%
0.68 better than 22%
74.6 better than 18%
0.93 better than 20%
45% of 238 duels better than 17%
35% of 31 situations better than 41%
Nuke25
44% better than 17%
0.67 better than 15%
74.5 better than 21%
0.91 better than 12%
52% of 93 duels better than 47%
33% of 12 situations better than 28%
Cache12
33% -
0.61 -
67.2 -
0.85-
44% of 55 duels -
50% of 8 situations -
Inferno12
42% -
0.65 -
72.1 -
0.92-
55% of 67 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ihatemorons plays

Across 345 matches ihatemorons averages K/R 0.67 and ADR 74.1; the rating across the 322 rated matches is 0.94. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 56% headshots. The strongest map is Anubis with a 52% win rate in 69 matches. In 94 of 322 matches the rating was 1.10 or higher (29%), in 157 it was below 0.90. In 301 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. ihatemorons loses the most ELO on Anubis (−56 ELO, win rate 52%). Things go best on Nuke (+23 ELO, win rate 44%). Got weaker: Win rate −11 pp, ELO −212. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 73.4, Headshots at 57%. Last 30 days: 121 matches, win rate 47%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.