igxer_1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 666 players in this group, each player over up to their last 100 matches.
Opening
Weakness38% of opening duels won and so well below the average (49%).
Clutch
Average35% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.02 K/D and so slightly above the average (0.97).
Impact
Average2.5 MVPs per match and so well above the average (2.1).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.69). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.06 (at the start 1.02). Clearly above the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 90.4. Last 3 months: 86.5 (at the start 78.9). Clearly above the average (78.3).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 41% (at the start 47%). Clearly below the average (44%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 48% (at the start 60%). Slightly below the average (50%).
Best month: September 2026 with 1,268.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 2.02 · Nuke
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How igxer_1 plays
Across 60 matches igxer_1 averages K/R 0.74, ADR 84.1 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 84.1, better than 89% of level 5 players. Most room to improve: Opening duels won at 38%, better than only 1% of level 5 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 25 of 60 matches the rating was 1.10 or higher (42%), in 23 it was below 0.90. In 40 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Things go best in match 1 of the day (+19 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +19 ELO. Improved over the last three months: K/R +0.07, ADR +7.6. Got weaker: Headshots −6 pp, Win rate −12 pp. Unchanged in recent months: Rating at 1.06. Last 30 days: 33 matches, win rate 42%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.