iguanaX0

Turkey
On FACEIT since 2016 194 matches tracked 95 matches in 30 days
Last updated:
Next update possible in 41m 51s

How does iguanaX0 play?

Rating 1.15 (from 144 matches) K/R 0.81 ADR 86.2 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.3
Zeus kills1 in 194 matches
Knife kills 2 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 30x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +307
= Stayed the same
K/R at 0.82, ADR at 86.5, Win rate at 52%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: May 2026 with 0.89. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
65 matches · 51% win rate
On Nuke −30 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −25 ELO, win rate 44%
On Fridays ±0 ELO, win rate 40%

iguanaX0 loses the most ELO on Dust 2: −54 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.71 · Cache

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
51% better than 46%
0.85 better than 89%
91.6 better than 89%
1.18 better than 87%
57% of 267 duels better than 78%
32% of 37 situations better than 31%
Inferno46
65% better than 79%
0.84 better than 85%
84.1 better than 61%
1.21 better than 88%
64% of 164 duels better than 95%
24% of 21 situations better than 19%
Cache33
48% -
0.86 -
90.2 -
1.20-
58% of 108 duels -
50% of 16 situations -
Nuke22
36% better than 6%
0.79 better than 68%
87.0 better than 79%
1.10-
63% of 43 duels better than 93%
45% of 11 situations better than 64%
Mirage15
67% better than 95%
0.64 better than 9%
71.2 better than 8%
0.87-
45% of 51 duels better than 16%
25% of 4 situations better than 13%
Ancient11
36% -
0.74 -
77.2 -
0.83-
32% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iguanaX0 plays

Across 194 matches iguanaX0 averages K/R 0.81 and ADR 86.2; the rating across the 144 rated matches is 1.15. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 71 of 144 matches the rating was 1.10 or higher (49%), in 38 it was below 0.90. In 144 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. iguanaX0 loses the most ELO on Dust 2 (−54 ELO, win rate 51%). Things go best on Cache (+38 ELO, win rate 48%). Match no. 4 of the day goes best: 68% win rate, +12 ELO. Improved over the last three months: ELO +307. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, ADR at 86.5, Win rate at 52%. Last 30 days: 95 matches, win rate 58%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.