igorek_10

Spain
On FACEIT since 2020 161 matches tracked 32 matches in 30 days
Last updated:

How does igorek_10 play?

Rating 1.19 K/R 0.84 ADR 87.0 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 161 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 3.3
Knife kills 3 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 44x 4K, 8 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +586, First kills +2 pp, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 88.0
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
31 matches · 42% win rate
In match 3 of the day +25 ELO
29 matches · 45% win rate
On Thursdays +26 ELO, win rate 39%

igorek_10 loses the most ELO on Mirage: −64 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 40 · Anubis
  5. Highest rating in a match: 2.50 · Inferno

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
57% better than 71%
0.86 better than 92%
90.7 better than 89%
1.20 better than 90%
60% of 275 duels better than 90%
51% of 37 situations better than 85%
Mirage31
42% better than 16%
0.74 right on the average
79.0 better than 41%
1.04 better than 55%
47% of 146 duels better than 27%
63% of 8 situations better than 96%
Anubis24
54% better than 58%
0.92 better than 98%
90.5 better than 90%
1.33 better than 99%
55% of 110 duels better than 69%
31% of 16 situations better than 33%
Ancient18
44% better than 25%
0.88 better than 94%
87.1 better than 79%
1.20 better than 93%
57% of 93 duels better than 83%
43% of 14 situations better than 61%
Inferno13
62% -
0.85 -
84.6 -
1.25-
61% of 72 duels -
70% of 10 situations -
Cache9
56% -
0.89 -
89.0 -
1.28-
52% of 54 duels -
38% of 8 situations -
Nuke8
63% -
0.79 -
83.5 -
1.09-
50% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How igorek_10 plays

Across 161 matches igorek_10 averages K/R 0.84, ADR 87.0 and a rating of 1.19. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 89 of 161 matches the rating was 1.10 or higher (55%), in 39 it was below 0.90. In 161 matches with detailed stats: 44 4Ks and 8 aces. Best month by rating: September 2026 at 1.22. igorek_10 loses the most ELO on Mirage (−64 ELO, win rate 42%). Things go best on Dust 2 (+6 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, −26 ELO. Improved over the last three months: Win rate +11 pp, ELO +586, First kills +2 pp, Clutch 1v1 +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 88.0. Last 30 days: 32 matches, win rate 72%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.