igZ3hypahy

Germany
On FACEIT since 2021 214 matches tracked 89 matches in 30 days
Last updated:
Next update possible in 1h 55m

How does igZ3hypahy play?

Rating 1.12 K/R 0.82 ADR 89.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 214 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.10+0.09 · Ø 1.01 better than 81%
Pistol kills per match 2.8
Knife kills 5 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 92%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 47x 4K, 7 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 90.1
▼ Got worse
Win rate −11 pp, ELO −139

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
88 matches · 44% win rate
From match 5 of the day −22 ELO
62 matches · 45% win rate
On Sundays +51 ELO, win rate 47%

igZ3hypahy loses the most ELO on Mirage: −157 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.57 · Nuke
  3. Most kills in a match: 54 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage
  5. Reached level 10 · Nuke

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
44% better than 26%
0.81 better than 84%
89.4 better than 89%
1.09 better than 76%
54% of 503 duels better than 71%
37% of 49 situations better than 46%
Anubis39
69% better than 94%
0.84 better than 92%
92.5 better than 96%
1.19 better than 94%
51% of 211 duels right on the average
43% of 21 situations better than 68%
Ancient26
62% better than 83%
0.83 better than 89%
91.3 better than 93%
1.15 better than 89%
55% of 165 duels better than 75%
60% of 10 situations better than 96%
Dust 225
52% better than 54%
0.74 better than 56%
80.0 better than 48%
0.99 better than 40%
41% of 123 duels better than 9%
23% of 13 situations better than 12%
Nuke19
63% better than 77%
0.98 better than 99%
106.3 better than 99%
1.33 better than 97%
57% of 127 duels better than 74%
31% of 16 situations better than 32%
Cache11
36% -
0.73 -
77.9 -
1.00-
47% of 62 duels -
50% of 4 situations -
Inferno4
75% -
0.71 -
83.4 -
0.95-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How igZ3hypahy plays

Across 214 matches igZ3hypahy averages K/R 0.82, ADR 89.9 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 89.9, better than 94% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 18.3 kills per match with 49% headshots. The strongest map is Anubis with a 69% win rate in 39 matches. In 105 of 214 matches the rating was 1.10 or higher (49%), in 68 it was below 0.90. In 193 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: September 2026 at 1.32. igZ3hypahy loses the most ELO on Mirage (−157 ELO, win rate 44%). Things go best on Anubis (+78 ELO, win rate 69%). Match no. 1 of the day goes best: 63% win rate, −30 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −11 pp, ELO −139. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 90.1. Last 30 days: 89 matches, win rate 51%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.