ifulltroll

Finland
On FACEIT since 2022 140 matches tracked 21 matches in 30 days
Last updated:

How does ifulltroll play?

Rating 1.05 (from 28 matches) K/R 0.77 ADR 84.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 7
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 43% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 46%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+9 pp better than 90%
AWP share of kills 16%+6 pp better than 79%
K/D 1.01+0.01 better than 60%
Pistol kills per match 3.3
Knife kills 11 in 140 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 60%
Rounds with 3K 5.5%+1.6 pp better than 97%
MVPs per match 2.7+0.5 better than 94%
4Ks and aces 14x 4K, 3 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 27%
Utility damage per round 4.0−0.2 better than 47%
Enemies flashed per round 0.53+0.26 better than 94%
Rounds with a death 77%+5 pp better than 9%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.76, ADR at 82.9
▼ Got worse
Win rate −5 pp, ELO −570

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79).

Patterns

From the last 140 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −16 ELO
21 matches · 33% wins
Between 18:00 and 24:00 +45 ELO, win rate 37%
On Thursdays ±0 ELO, win rate 40%

ifulltroll loses the most ELO in match 3 of the day: −16 ELO, 33% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.66 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke34
44% better than 18%
0.74 better than 46%
81.3 better than 52%
0.90-
43% of 202 duels better than 12%
33% of 21 situations better than 38%
Mirage33
55% better than 69%
0.78 better than 79%
84.1 better than 77%
1.16-
52% of 165 duels better than 62%
13% of 16 situations better than 4%
Anubis24
42% better than 27%
0.79 better than 81%
85.3 better than 79%
1.23-
49% of 117 duels level
47% of 19 situations better than 70%
Ancient21
57% better than 68%
0.79 better than 81%
86.6 better than 83%
1.21-
58% of 119 duels better than 90%
71% of 7 situations better than 98%
Inferno14
50% -
0.74 -
82.3 -
0.80-
45% of 100 duels -
50% of 8 situations -
Cache6
0% -
0.79 -
83.0 -
1.05-
46% of 35 duels -
0% of 3 situations -
Dust 24
25% -
0.78 -
90.7 -
-
36% of 14 duels -
50% of 2 situations -
Vertigo4
25% -
0.94 -
101.5 -
0.98-
59% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ifulltroll plays

Across 140 matches ifulltroll averages K/R 0.77 and ADR 84.3; the rating across the 28 rated matches is 1.05. Biggest strength: Rounds with 3K at 5.5%. That is better than 97% of players on level 7. Most room to improve: Rounds with a death at 77%. That is better than only 9% of players on level 7. On average 16.4 kills per match, 55% of them headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 9 of 28 matches the rating was 1.10 or higher (32%), in 7 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. ifulltroll loses the most ELO in match 3 of the day (−16 ELO, win rate 33%). Things go best on Nuke (+114 ELO, win rate 44%). Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −5 pp, ELO −570. Unchanged in recent months: K/R at 0.76, ADR at 82.9. Last 30 days: 21 matches, win rate 43%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.