iffo

China
On FACEIT since 2023 316 matches tracked 34 matches in 30 days
ELO ▲ 373
4,032
30-day peak: 4,032
Rank EU ▲ 36 places
#156
China #4 in China
30 days · prev. #192 · best #108
Last updated:

How does iffo play?

Rating 1.15 (from 233 matches) K/R 0.79 ADR 80.7 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 233 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (54%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 62%+8 pp · Ø 54% better than 93%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 27%−14 pp · Ø 41% better than 3%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 4%
AWP share of kills 41%+28 pp · Ø 13% better than 95%
K/D 1.17+0.05 · Ø 1.12 better than 55%
Pistol kills per match 3.0 from the last 233
Knife kills 4 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so clearly above the average (14.3%).

2K rounds 16.2%+1.9 pp · Ø 14.3% better than 84%
3K rounds 4.8%+0.1 pp · Ø 4.7% better than 52%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 34x 4K, 6 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.25−0.08 · Ø 0.33 better than 19%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.18, Rating +0.28, ADR +13.7, Win rate +13 pp, ELO +632
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.91 (at the start 0.73). Well above the average (0.79).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
21 matches · 57% win rate
With fineshine52 on the team no ELO value
50 matches · 44% win rate
Between 18:00 and 24:00 +27 ELO, win rate 49%
On Saturdays −103 ELO, win rate 50%

iffo loses the most ELO on Anubis: −39 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
64% better than 72%
0.84 better than 68%
85.0 better than 46%
1.22 better than 72%
61% of 419 duels better than 80%
28% of 40 situations better than 19%
Mirage62
58% better than 55%
0.82 better than 58%
84.9 better than 41%
1.16 better than 60%
59% of 302 duels better than 75%
26% of 38 situations better than 13%
Nuke31
55% better than 49%
0.85 better than 86%
87.1 better than 72%
1.23 better than 91%
63% of 132 duels better than 94%
29% of 17 situations better than 23%
Ancient29
59% right on the average
0.65 better than 3%
70.2 better than 1%
0.92 better than 3%
49% of 103 duels better than 20%
13% of 8 situations better than 4%
Anubis21
57% better than 52%
0.79 right on the average
80.3 better than 26%
1.13 better than 55%
58% of 107 duels better than 71%
20% of 10 situations better than 10%
Cache10
60% -
0.75 -
75.5 -
1.08-
66% of 44 duels -
60% of 5 situations -
Inferno6
33% -
0.85 -
83.5 -
1.23-
73% of 30 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iffo plays

Across 316 matches iffo averages K/R 0.79 and ADR 80.7; the rating across the 233 rated matches is 1.15. Biggest strength: Opening duels won at 62%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 39% headshots. The strongest map is Dust 2 with a 64% win rate in 74 matches. In 122 of 233 matches the rating was 1.10 or higher (52%), in 64 it was below 0.90. In 157 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: October 2026 at 1.40. iffo loses the most ELO on Anubis (−39 ELO, win rate 57%). Things go best on Dust 2 (+246 ELO, win rate 64%). Improved over the last three months: K/R +0.18, Rating +0.28, ADR +13.7, Win rate +13 pp, ELO +632. Got weaker: Headshots −2 pp. Last 30 days: 34 matches, win rate 74%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.