idolon

Russia
On FACEIT since 2014 175 matches tracked 42 matches in 30 days
ELO ▲ 44
2,980
30-day peak: 3,074
Rank EU ▼ 346 places
#9,613
Russia #1,988 in Russia
30 days · prev. #9,267 · best #5,698
Last updated:

How does idolon play?

Rating 1.14 K/R 0.78 ADR 84.8 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (52%).

Headshot rate 32%−20 pp · Ø 52% better than 1%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.24+0.19 · Ø 1.05 better than 90%
Pistol kills per match 3.0
Knife kills 2 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.7%).

2K rounds 15.0%+1.3 pp · Ø 13.7% better than 78%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.9, ELO +111
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −14 ELO
20 matches · 35% win rate
In match 1 of the day +78 ELO
55 matches · 49% win rate
On Tuesdays −22 ELO, win rate 50%

idolon loses the most ELO on Nuke: −14 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
62% better than 79%
0.84 better than 84%
92.7 better than 90%
1.25 better than 92%
63% of 419 duels better than 94%
43% of 51 situations better than 62%
Mirage35
49% better than 30%
0.72 better than 33%
78.0 better than 30%
1.04 better than 45%
56% of 175 duels better than 73%
46% of 26 situations better than 73%
Inferno20
60% better than 58%
0.80 better than 58%
87.8 better than 63%
1.20 better than 74%
60% of 130 duels better than 77%
62% of 21 situations better than 90%
Nuke20
35% better than 4%
0.76 better than 44%
79.5 better than 34%
1.09 better than 52%
62% of 118 duels better than 89%
36% of 14 situations better than 42%
Cache14
43% -
0.72 -
76.4 -
1.02-
62% of 76 duels -
56% of 9 situations -
Ancient8
75% -
0.58 -
64.8 -
0.91-
70% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How idolon plays

Across 175 matches idolon averages K/R 0.78, ADR 84.8 and a rating of 1.14. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 32% headshots. The strongest map is Dust 2 with a 62% win rate in 76 matches. In 94 of 175 matches the rating was 1.10 or higher (54%), in 53 it was below 0.90. In 151 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. idolon loses the most ELO on Nuke (−14 ELO, win rate 35%). Things go best on Mirage (+106 ELO, win rate 49%). Match no. 2 of the day goes best: 71% win rate, +43 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.9, ELO +111. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 42 matches, win rate 60%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.