idekaa

Brazil
On FACEIT since 2018 159 matches tracked 32 matches in 30 days
ELO ▼ 19
2,506
30-day peak: 2,583
Rank SA ▼ 126 places
#1,144
Brazil #759 in Brazil
30 days · prev. #1,018 · best #1,018
Last updated:

How does idekaa play?

Rating 1.22 (from 118 matches) K/R 0.84 ADR 88.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 118 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.0
Knife kills 1 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 89%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 32x 4K, 4 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +198
= Stayed the same
K/R at 0.86, Rating at 1.23, ADR at 90.4, Headshots at 48%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.86 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −126 ELO
39 matches · 44% win rate
From match 5 of the day −102 ELO
34 matches · 44% win rate
Between 6:00 and 12:00 −23 ELO, win rate 37%
On Mondays −9 ELO, win rate 47%

idekaa loses the most ELO in match 2 of the day: −126 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.34 · Inferno
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 54%
0.87 better than 90%
90.6 better than 86%
1.33 better than 97%
63% of 210 duels better than 96%
52% of 27 situations better than 84%
Dust 241
41% better than 15%
0.76 better than 55%
81.0 better than 47%
1.06 better than 53%
51% of 167 duels better than 46%
25% of 12 situations better than 17%
Anubis14
64% -
0.79 -
89.5 -
1.14-
44% of 66 duels -
67% of 6 situations -
Ancient13
54% -
0.80 -
81.7 -
1.05-
50% of 46 duels -
29% of 7 situations -
Cache11
73% -
0.91 -
95.5 -
1.26-
61% of 51 duels -
50% of 4 situations -
Inferno8
88% -
1.06 -
107.1 -
1.75-
70% of 30 duels -
50% of 2 situations -
Nuke3
0% -
0.74 -
76.9 -
0.97-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How idekaa plays

Across 159 matches idekaa averages K/R 0.84 and ADR 88.2; the rating across the 118 rated matches is 1.22. Biggest strength: Rating at 1.22, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 68 of 118 matches the rating was 1.10 or higher (58%), in 24 it was below 0.90. In 95 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 1.32. idekaa loses the most ELO in match 2 of the day (−126 ELO, win rate 44%). Things go best in match 1 of the day (+194 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +194 ELO. Improved over the last three months: ELO +198. Unchanged in recent months: K/R at 0.86, Rating at 1.23, ADR at 90.4, Headshots at 48%, Win rate at 53%. Last 30 days: 32 matches, win rate 50%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.