idealPat1en1

Zambia
On FACEIT since 2025 98 matches tracked 77 matches in 30 days
Last updated:

How does idealPat1en1 play?

Rating 0.97 K/R 0.72 ADR 77.6 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 98 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 5

Compared with 1,078 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 54%+5 pp · Ø 49% better than 86%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 18%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 91%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 0.96+0.01 · Ø 0.95 better than 49%
Pistol kills per match 2.7
Knife kills 10 in 98 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).

2K rounds 13.1%+0.6 pp · Ø 12.5% better than 59%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 65%
MVPs per match 2.2+0.1 · Ø 2.1 better than 61%
4Ks and aces 9x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 54%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 51%
Deaths per round 75%+2 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.10, Rating +0.05, ADR +12.1, Headshots +8 pp, ELO +117
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.64). Slightly above the average (0.70).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 −100 ELO, win rate 39%

idealPat1en1 loses the most ELO on Dust 2: −46 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
48% better than 47%
0.72 better than 58%
77.3 better than 42%
0.98 right on the average
52% of 136 duels better than 67%
42% of 19 situations better than 65%
Mirage27
44% better than 30%
0.69 better than 40%
73.9 better than 26%
0.95 better than 39%
43% of 122 duels better than 20%
36% of 14 situations better than 48%
Ancient13
62% -
0.85 -
89.9 -
1.18-
65% of 68 duels -
38% of 8 situations -
Anubis12
50% -
0.71 -
80.3 -
0.93-
49% of 59 duels -
25% of 8 situations -
Cache9
33% -
0.61 -
68.3 -
0.75-
50% of 30 duels -
0% of 3 situations -
Inferno7
57% -
0.70 -
78.8 -
0.93-
58% of 36 duels -
0% of 3 situations -
Nuke3
0% -
0.83 -
73.8 -
1.04-
70% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How idealPat1en1 plays

Across 98 matches idealPat1en1 averages K/R 0.72, ADR 77.6 and a rating of 0.97. Biggest strength: Utility hit rate at 44%, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 31%, better than only 18% of level 5 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 30 of 98 matches the rating was 1.10 or higher (31%), in 40 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. idealPat1en1 loses the most ELO on Dust 2 (−46 ELO, win rate 48%). Things go best on Mirage (+27 ELO, win rate 44%). From match no. 5 of the day on, things go best: 52% win rate, −43 ELO. Improved over the last three months: K/R +0.10, Rating +0.05, ADR +12.1, Headshots +8 pp, ELO +117. Got weaker: Win rate −7 pp. Last 30 days: 77 matches, win rate 45%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.