icyway

Switzerland
On FACEIT since 2016 123 matches tracked 59 matches in 30 days
ELO ▲ 161
2,344
30-day peak: 2,359
Rank EU
#92,611
Switzerland #746 in Switzerland
Last updated:

How does icyway play?

Rating 1.12 K/R 0.81 ADR 89.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.10+0.07 · Ø 1.03 better than 71%
Pistol kills per match 3.0
Knife kills 3 in 123 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 42x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +434, Clutch 1v1 +8 pp
= Stayed the same
Rating at 1.12, ADR at 89.8, Headshots at 48%
▼ Got worse
K/R −0.04, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
49 matches · 55% win rate
On Mirage −25 ELO
25 matches · 64% win rate
Between 12:00 and 18:00 −17 ELO, win rate 45%
On Tuesdays −24 ELO, win rate 42%

icyway loses the most ELO on Dust 2: −49 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.53 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 39 · Nuke
  5. Reached level 10 · Inferno

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
55% better than 62%
0.82 better than 82%
90.4 better than 87%
1.14 better than 80%
51% of 278 duels right on the average
44% of 27 situations better than 66%
Anubis26
65% better than 86%
0.83 better than 87%
89.8 better than 89%
1.15 better than 85%
44% of 168 duels better than 13%
43% of 14 situations better than 65%
Mirage25
64% better than 89%
0.80 better than 75%
88.7 better than 83%
1.11 better than 74%
53% of 137 duels better than 60%
27% of 15 situations better than 17%
Ancient8
38% -
0.72 -
86.3 -
0.99-
45% of 31 duels -
0% of 2 situations -
Nuke7
71% -
0.93 -
103.3 -
1.36-
68% of 50 duels -
50% of 6 situations -
Cache4
25% -
0.55 -
66.9 -
0.75-
42% of 12 duels -
100% of 1 situations -
Inferno4
25% -
0.77 -
87.5 -
0.98-
48% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How icyway plays

Across 123 matches icyway averages K/R 0.81, ADR 89.7 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 89.7, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 62 of 123 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 123 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: November 2026 at 1.22. icyway loses the most ELO on Dust 2 (−49 ELO, win rate 55%). Things go best on Anubis (+39 ELO, win rate 65%). Match no. 2 of the day goes best: 67% win rate. Improved over the last three months: Win rate +11 pp, ELO +434, Clutch 1v1 +8 pp. Got weaker: K/R −0.04, First kills −2 pp. Unchanged in recent months: Rating at 1.12, ADR at 89.8, Headshots at 48%. Last 30 days: 59 matches, win rate 59%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.