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icyvlone

Morocco
On FACEIT since 2019 384 matches tracked 95 matches in 30 days
ELO ▲ 170
3,298
30-day peak: 3,298
Rank EU ▲ 2,230 places
#3,173
Morocco #3 in Morocco
30 days · prev. #5,403 · best #2,681
Last updated:

How does icyvlone play?

Rating 1.33 (from 383 matches) K/R 0.93 ADR 95.5 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 383 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Strength
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.35+0.29 · Ø 1.06 better than 97%
Pistol kills per match 3.4
Zeus kills1 in 384 matches
Knife kills 4 in 384 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.3%).

2K rounds 16.7%+3.0 pp · Ø 13.7% better than 96%
3K rounds 7.2%+2.9 pp · Ø 4.3% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 130x 4K, 18 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.15, Rating +0.24, ADR +13.6, Win rate +4 pp, ELO +66
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.01
JunJulAugSepOctNov

Best month: October 2026 with 1.01. Last 3 months: 0.98 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +94 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.81 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 71 · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
62% better than 80%
0.92 better than 96%
95.5 better than 95%
1.31 better than 97%
59% of 885 duels better than 85%
53% of 51 situations better than 87%
Dust 2110
65% better than 84%
0.99 better than 99%
98.4 better than 97%
1.43 better than 99%
59% of 606 duels better than 81%
42% of 55 situations better than 57%
Ancient64
50% better than 32%
0.90 better than 95%
92.9 better than 91%
1.25 better than 93%
58% of 339 duels better than 80%
40% of 35 situations better than 55%
Nuke42
71% better than 89%
0.93 better than 95%
97.7 better than 96%
1.33 better than 95%
62% of 255 duels better than 87%
59% of 17 situations better than 89%
Anubis13
77% -
0.71 -
80.3 -
0.99-
50% of 68 duels -
0% of 1 situations -
Cache6
67% -
0.79 -
82.8 -
1.14-
52% of 31 duels -
33% of 3 situations -
Inferno3
100% -
1.18 -
107.3 -
1.74-
63% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How icyvlone plays

Across 384 matches icyvlone averages K/R 0.93 and ADR 95.5; the rating across the 383 rated matches is 1.33. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.9 kills per match with 68% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 265 of 383 matches the rating was 1.10 or higher (69%), in 61 it was below 0.90. In 334 matches with detailed stats: 130 4Ks and 18 aces. Best month by rating: October 2026 at 1.46. Things go best on Mirage (+323 ELO, win rate 62%). Improved over the last three months: K/R +0.15, Rating +0.24, ADR +13.6, Win rate +4 pp, ELO +66. Got weaker: Headshots −5 pp. Last 30 days: 95 matches, win rate 79%, net ELO +520.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.