icorss

Austria
On FACEIT since 2026 56 matches tracked 56 matches in 30 days
Last updated:

How does icorss play?

Rating 1.01 K/R 0.74 ADR 80.6 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 12%−8 pp · Ø 20% better than 7%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 29%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99+0.03 · Ø 0.96 better than 59%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 81%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 71%
MVPs per match 2.2+0.1 · Ø 2.1 better than 59%
4Ks and aces 10x 4K, 0 aces in 56 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.7 · Ø 4.0 better than 2%
Enemies flashed per round 0.07−0.18 · Ø 0.25 better than 5%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether icorss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches, all from the last 3 months.

Kills per round (K/R)

0.71
OctNov

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis15
47% better than 37%
0.73 better than 56%
77.9 better than 43%
0.98 better than 45%
46% of 54 duels better than 24%
36% of 11 situations right on the average
Ancient13
54% -
0.84 -
89.7 -
1.13-
52% of 65 duels -
25% of 4 situations -
Mirage12
42% -
0.72 -
82.7 -
0.97-
53% of 78 duels -
33% of 6 situations -
Dust 27
71% -
0.77 -
77.3 -
1.06-
50% of 34 duels -
50% of 2 situations -
Inferno6
50% -
0.63 -
69.2 -
0.86-
40% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How icorss plays

Across 56 matches icorss averages K/R 0.74, ADR 80.6 and a rating of 1.01. Most room to improve: Utility hit rate at 21%, better than only 1% of level 6 players. Averages 17.2 kills per match with 41% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 18 of 56 matches the rating was 1.10 or higher (32%), in 22 it was below 0.90. In 56 matches with detailed stats: 10 4Ks and 0 aces. Last 30 days: 56 matches, win rate 52%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.