iconmove

Russia
On FACEIT since 2022 234 matches tracked 68 matches in 30 days
ELO ▲ 98
2,440
30-day peak: 2,471
Rank EU
#69,272
Russia #19,686 in Russia
Last updated:

How does iconmove play?

Rating 1.05 K/R 0.78 ADR 82.0 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.9
Knife kills 17 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 65%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 55x 4K, 2 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +75
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 82.5, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
84 matches · 54% win rate
On Mirage −25 ELO
61 matches · 39% win rate
On Fridays −50 ELO, win rate 36%

iconmove loses the most ELO on Dust 2: −74 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.15 · Mirage
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
54% better than 59%
0.79 better than 71%
83.8 better than 62%
1.08 better than 61%
50% of 503 duels better than 41%
44% of 36 situations better than 68%
Mirage61
39% better than 10%
0.77 better than 60%
80.8 better than 48%
1.04 right on the average
58% of 404 duels better than 86%
37% of 27 situations better than 45%
Anubis33
61% better than 78%
0.77 better than 62%
81.1 better than 49%
1.06 better than 57%
53% of 208 duels better than 58%
26% of 23 situations better than 22%
Nuke19
63% better than 77%
0.78 better than 56%
81.6 better than 45%
1.04 better than 44%
53% of 126 duels better than 53%
17% of 6 situations better than 6%
Cache17
53% right on the average
0.79 better than 69%
83.3 better than 60%
1.10 better than 66%
55% of 110 duels better than 62%
38% of 8 situations better than 45%
Ancient13
31% -
0.75 -
81.9 -
0.97-
52% of 69 duels -
57% of 7 situations -
Inferno5
60% -
0.72 -
78.0 -
0.91-
46% of 54 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How iconmove plays

Across 234 matches iconmove averages K/R 0.78, ADR 82.0 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 91 of 234 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 191 matches with detailed stats: 55 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. iconmove loses the most ELO on Dust 2 (−74 ELO, win rate 54%). Things go best on Anubis (+51 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −26 ELO. Improved over the last three months: Headshots +4 pp, ELO +75. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 82.5, Win rate at 52%. Last 30 days: 68 matches, win rate 53%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.