ichyk

Czech Republic
On FACEIT since 2014 111 matches tracked 34 matches in 30 days
ELO ▼ 135
2,009
30-day peak: 2,169
Rank EU
#250,042
Czech Republic #2,047 in Czech Republic
Last updated:

How does ichyk play?

Rating 0.96 K/R 0.68 ADR 75.4 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.5
Knife kills 11 in 111 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 35%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 9x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 74%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.5, ELO at 1,984
▼ Got worse
Rating −0.06, Headshots −5 pp, Win rate −9 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
21 matches · 33% win rate
On Sundays −25 ELO, win rate 45%

ichyk loses the most ELO on Ancient: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient
  4. Most kills in a match: 38 · Nuke
  5. Highest rating in a match: 1.83 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
72% better than 98%
0.70 better than 33%
77.7 better than 36%
1.00 better than 41%
52% of 84 duels better than 56%
42% of 12 situations better than 62%
Ancient21
33% better than 7%
0.70 better than 30%
77.2 better than 30%
0.95 better than 26%
48% of 93 duels better than 30%
40% of 15 situations better than 59%
Dust 221
48% better than 37%
0.68 better than 23%
74.4 better than 20%
0.95 better than 22%
43% of 87 duels better than 13%
15% of 13 situations better than 4%
Anubis20
35% better than 8%
0.61 better than 4%
68.3 better than 4%
0.89 better than 9%
42% of 71 duels better than 8%
36% of 14 situations better than 44%
Inferno12
50% -
0.71 -
81.0 -
0.98-
56% of 45 duels -
50% of 10 situations -
Nuke6
83% -
0.76 -
79.7 -
1.06-
57% of 28 duels -
38% of 8 situations -
Cache5
100% -
0.67 -
76.2 -
1.04-
25% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ichyk plays

Across 111 matches ichyk averages K/R 0.68, ADR 75.4 and a rating of 0.96. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Mirage with a 72% win rate in 25 matches. In 39 of 111 matches the rating was 1.10 or higher (35%), in 55 it was below 0.90. In 101 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. ichyk loses the most ELO on Ancient (−25 ELO, win rate 33%). Things go best on Mirage (+77 ELO, win rate 72%). Got weaker: Rating −0.06, Headshots −5 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.5, ELO at 1,984. Last 30 days: 34 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.