ichmagbier

Germany
On FACEIT since 2016 424 matches tracked 134 matches in 30 days
ELO ▼ 118
2,511
30-day peak: 2,756
Rank EU
#53,515
Germany #1,332 in Germany
Last updated:

How does ichmagbier play?

Rating 1.06 K/R 0.76 ADR 81.3 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 424 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.9
Knife kills 2 in 424 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.5%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 59%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 72x 4K, 10 aces in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +5 pp, ELO +228
= Stayed the same
ADR at 82.5
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −265 ELO
113 matches · 43% win rate
On Mirage −239 ELO
123 matches · 45% win rate
Between 6:00 and 12:00 −182 ELO, win rate 30%
On Wednesdays −165 ELO, win rate 37%

ichmagbier loses the most ELO on Dust 2: −265 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
45% better than 21%
0.76 better than 56%
81.0 better than 48%
1.08 better than 62%
53% of 509 duels better than 58%
38% of 66 situations right on the average
Dust 2113
43% better than 17%
0.81 better than 77%
84.5 better than 66%
1.14 better than 77%
53% of 418 duels better than 57%
47% of 60 situations better than 74%
Ancient78
45% better than 25%
0.68 better than 18%
76.9 better than 24%
0.94 better than 17%
51% of 335 duels better than 45%
39% of 41 situations right on the average
Inferno52
46% better than 16%
0.81 better than 66%
85.4 better than 56%
1.13 better than 62%
54% of 222 duels right on the average
29% of 35 situations better than 27%
Cache41
34% -
0.71 -
77.9 -
0.98-
44% of 197 duels -
35% of 20 situations -
Anubis9
33% -
0.71 -
76.3 -
0.97-
50% of 46 duels -
100% of 2 situations -
Nuke8
25% -
0.65 -
76.7 -
0.82-
38% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ichmagbier plays

Across 424 matches ichmagbier averages K/R 0.76, ADR 81.3 and a rating of 1.06. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Inferno with a 46% win rate in 52 matches. In 169 of 424 matches the rating was 1.10 or higher (40%), in 155 it was below 0.90. In 366 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: November 2026 at 1.20. ichmagbier loses the most ELO on Dust 2 (−265 ELO, win rate 43%). Things go best in match 1 of the day (+170 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +170 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +5 pp, ELO +228. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 82.5. Last 30 days: 134 matches, win rate 41%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.