ichelovekime

Russia
On FACEIT since 2017 113 matches tracked 61 matches in 30 days
Last updated:

How does ichelovekime play?

Rating 1.02 K/R 0.75 ADR 84.5 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 49%−1 pp · Ø 50% better than 49%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 41%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 46%+2 pp · Ø 44% better than 63%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.02+0.02 · Ø 1.00 better than 72%
Pistol kills per match 2.6
Knife kills 3 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 76%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.25).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 73%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 5 average
Whether ichelovekime is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.73
OctNov

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
23 matches · 39% win rate
On Ancient −58 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −52 ELO, win rate 34%
On Fridays −52 ELO, win rate 31%

ichelovekime loses the most ELO in match 1 of the day: −101 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
39% better than 17%
0.72 better than 58%
81.0 better than 65%
0.96 better than 42%
52% of 151 duels better than 64%
39% of 33 situations better than 56%
Ancient26
38% better than 20%
0.72 better than 56%
82.2 better than 64%
0.97 better than 52%
43% of 117 duels better than 21%
30% of 23 situations better than 32%
Anubis17
47% better than 46%
0.77 better than 77%
87.8 better than 89%
1.05 better than 74%
54% of 72 duels better than 77%
38% of 13 situations right on the average
Inferno14
50% -
0.86 -
91.7 -
1.20-
61% of 61 duels -
36% of 11 situations -
Nuke11
64% -
0.80 -
89.6 -
1.12-
43% of 46 duels -
29% of 7 situations -
Cache7
43% -
0.67 -
80.2 -
0.88-
30% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ichelovekime plays

Across 113 matches ichelovekime averages K/R 0.75, ADR 84.5 and a rating of 1.02. Biggest strength: Damage per round (ADR) at 84.5, better than 86% of level 5 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 36 of 113 matches the rating was 1.10 or higher (32%), in 41 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 0 aces. ichelovekime loses the most ELO in match 1 of the day (−101 ELO, win rate 39%). From match no. 5 of the day on, things go best: 49% win rate. Last 30 days: 61 matches, win rate 48%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.