icewaves

USA
On FACEIT since 2026 327 matches tracked 173 matches in 30 days
ELO ▲ 225
2,989
30-day peak: 3,074
Rank EU ▼ 2,148 places
#9,497
USA #231 in USA
30 days · prev. #7,349 · best #6,516
Last updated:
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How does icewaves play?

Rating 1.13 K/R 0.81 ADR 85.8 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 327 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.1
Knife kills 7 in 327 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 69%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 81x 4K, 11 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +354, Clutch 1v1 +17 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.27, ADR −17.7, Win rate −10 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.97. Last 3 months: 0.78 (at the start 0.97). Slightly above the average (0.75).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 −25 ELO, win rate 47%
On Saturdays +50 ELO, win rate 42%

icewaves loses the most ELO on Ancient: −24 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.76 · Mirage
  4. Most kills in a match: 40 · Cache

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
53% right on the average
0.83 better than 81%
87.9 better than 78%
1.16 better than 81%
57% of 617 duels better than 78%
35% of 83 situations better than 38%
Dust 274
70% better than 95%
0.84 better than 84%
88.1 better than 78%
1.18 better than 83%
59% of 309 duels better than 84%
44% of 54 situations better than 66%
Anubis39
49% better than 32%
0.81 better than 76%
85.6 better than 71%
1.18 better than 84%
52% of 178 duels right on the average
38% of 26 situations right on the average
Ancient34
47% better than 27%
0.73 better than 36%
79.7 better than 35%
0.98 better than 24%
49% of 143 duels better than 31%
42% of 26 situations better than 59%
Nuke17
35% better than 5%
0.81 better than 66%
85.0 better than 60%
1.08 better than 48%
47% of 66 duels better than 19%
29% of 14 situations better than 25%
Cache15
47% better than 20%
0.80 better than 56%
84.2 better than 49%
1.12 better than 53%
49% of 69 duels better than 22%
33% of 9 situations better than 33%
Aim_map_faceit7
86% -
0.62 -
69.8 -
1.03-
62% of 135 duels -
62% of 135 situations -
Inferno3
0% -
0.66 -
68.7 -
0.89-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How icewaves plays

Across 327 matches icewaves averages K/R 0.81, ADR 85.8 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Dust 2 with a 70% win rate in 74 matches. In 156 of 327 matches the rating was 1.10 or higher (48%), in 82 it was below 0.90. In 327 matches with detailed stats: 81 4Ks and 11 aces. Best month by rating: August 2026 at 1.37. icewaves loses the most ELO on Ancient (−24 ELO, win rate 47%). Things go best on Dust 2 (+95 ELO, win rate 70%). Improved over the last three months: Headshots +5 pp, ELO +354, Clutch 1v1 +17 pp. Got weaker: K/R −0.19, Rating −0.27, ADR −17.7, Win rate −10 pp, First kills −3 pp. Last 30 days: 173 matches, win rate 54%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.