iceddd-
Name history of iceddd-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 2,420 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).
Utility and deaths
Weakness2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.99 (at the start 0.90). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 84.7. Last 3 months: 74.0 (at the start 76.9). Clearly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 52% (at the start 57%). Slightly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 58% (at the start 52%). Well above the average (50%).
Best month: September 2026 with 2,208. Last 3 months: 2,474 (at the start 2,140).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Mirage
- Most kills in a match: 31 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How iceddd- plays
Across 64 matches iceddd- averages K/R 0.71, ADR 74.9 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 21 of 64 matches the rating was 1.10 or higher (33%), in 30 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Things go best from match 5 of the day (+25 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Win rate +6 pp, ELO +334. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 74.0. Last 30 days: 3 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.