ibmk

Brazil
137 matches tracked 38 matches in 30 days
ELO ▲ 108
2,028
30-day peak: 2,028
Rank SA ▼ 32 places
#5,956
BR #2,729 in BR
30 days · prev. #5,924 · best #5,602
Last updated:

How does ibmk play?

Rating 1.09 K/R 0.78 ADR 86.8 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 135 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 1.10+0.08 · Ø 1.02 better than 79%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 90%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 21x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 56%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
Whether ibmk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 40%
On Saturdays ±0 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.56 · Dust 2
  3. Most kills in a match: 56 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
47% better than 36%
0.81 better than 86%
85.7 better than 80%
1.15 better than 89%
51% of 174 duels better than 54%
46% of 26 situations better than 74%
Mirage23
61% better than 84%
0.78 better than 73%
88.5 better than 86%
1.09 better than 75%
59% of 97 duels better than 89%
33% of 9 situations better than 36%
Inferno19
63% better than 80%
0.80 better than 80%
90.6 better than 89%
1.15 better than 83%
61% of 51 duels better than 90%
22% of 9 situations better than 18%
Cache17
41% -
0.80 -
87.5 -
1.10-
64% of 78 duels -
71% of 7 situations -
Ancient16
50% better than 45%
0.70 better than 31%
84.2 better than 71%
0.93 better than 23%
60% of 87 duels better than 91%
43% of 7 situations better than 66%
Anubis9
22% -
0.78 -
86.1 -
1.04-
53% of 34 duels -
0% of 2 situations -
Nuke3
67% -
0.77 -
81.2 -
1.05-
50% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ibmk plays

Across 135 matches ibmk averages K/R 0.78, ADR 86.8 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 56 of 135 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 117 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. Things go best on Mirage (+28 ELO, win rate 61%). Match no. 2 of the day goes best: 55% win rate, +15 ELO. Last 30 days: 38 matches, win rate 42%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.