ibaby

South Korea
On FACEIT since 2014 331 matches tracked 147 matches in 30 days
ELO ▼ 221
2,773
30-day peak: 2,994
Rank EU ▼ 11,616 places
#20,973
South Korea #394 in South Korea
30 days · prev. #9,357 · best #9,357
Last updated:

How does ibaby play?

Rating 1.05 K/R 0.76 ADR 80.3 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 8%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 2.7
Zeus kills3 in 331 matches
Knife kills 3 in 331 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 40x 4K, 3 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 79.8, Headshots at 42%
▼ Got worse
Win rate −8 pp, ELO −243

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
138 matches · 52% win rate
On Tuesdays +14 ELO, win rate 43%

ibaby loses the most ELO on Dust 2: −93 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.12 · Nuke
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2138
52% better than 43%
0.76 better than 53%
81.0 better than 45%
1.07 better than 53%
57% of 710 duels better than 76%
34% of 67 situations better than 38%
Ancient64
45% better than 22%
0.77 better than 57%
82.7 better than 51%
1.03 better than 42%
57% of 277 duels better than 76%
65% of 31 situations better than 95%
Nuke55
53% better than 37%
0.76 better than 43%
77.9 better than 27%
1.05 better than 38%
52% of 210 duels better than 43%
52% of 21 situations better than 81%
Inferno26
65% better than 72%
0.80 better than 57%
80.5 better than 29%
1.15 better than 59%
51% of 127 duels better than 26%
43% of 14 situations better than 58%
Cache24
58% right on the average
0.70 better than 16%
80.1 better than 29%
0.95 better than 9%
54% of 113 duels right on the average
60% of 5 situations better than 89%
Mirage13
23% -
0.72 -
76.2 -
0.96-
52% of 58 duels -
29% of 7 situations -
Anubis11
27% -
0.71 -
75.9 -
0.92-
54% of 57 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ibaby plays

Across 331 matches ibaby averages K/R 0.76, ADR 80.3 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 144 of 331 matches the rating was 1.10 or higher (44%), in 121 it was below 0.90. In 260 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. ibaby loses the most ELO on Dust 2 (−93 ELO, win rate 52%). Things go best in match 1 of the day (+188 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +188 ELO. Got weaker: Win rate −8 pp, ELO −243. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 79.8, Headshots at 42%. Last 30 days: 147 matches, win rate 48%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.