iazman

Romania
On FACEIT since 2015 266 matches tracked 38 matches in 30 days
ELO ▲ 166
2,007
30-day peak: 2,044
Rank EU
#245,662
Romania #3,117 in Romania
Last updated:

How does iazman play?

Rating 0.94 (from 224 matches) K/R 0.66 ADR 75.0 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 36%
AWP share of kills 19%+8 pp · Ø 11% better than 86%
K/D 0.94−0.09 · Ø 1.03 better than 20%
Pistol kills per match 2.6
Knife kills 8 in 266 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 21x 4K, 2 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 74.9, Win rate at 50%, ELO at 1,979
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months unchanged at 0.66. Clearly below the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −113 ELO
57 matches · 44% win rate
On Dust 2 −52 ELO
83 matches · 48% win rate
On Thursdays −61 ELO, win rate 40%

iazman loses the most ELO in match 2 of the day: −113 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
48% better than 43%
0.64 better than 10%
74.1 better than 18%
0.94 better than 22%
46% of 326 duels better than 22%
49% of 41 situations better than 79%
Inferno44
50% better than 38%
0.69 better than 33%
78.2 better than 34%
0.96 better than 28%
50% of 218 duels better than 42%
38% of 24 situations right on the average
Anubis42
52% right on the average
0.67 better than 20%
74.7 better than 21%
0.96 better than 28%
55% of 164 duels better than 69%
46% of 13 situations better than 71%
Mirage39
49% better than 40%
0.61 better than 3%
68.4 better than 3%
0.87 better than 6%
48% of 168 duels better than 31%
64% of 14 situations better than 96%
Ancient34
59% better than 75%
0.69 better than 26%
77.3 better than 29%
0.98 better than 36%
44% of 154 duels better than 15%
41% of 17 situations better than 55%
Nuke19
42% better than 16%
0.69 better than 23%
77.3 better than 28%
0.96-
44% of 66 duels better than 13%
25% of 4 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How iazman plays

Across 266 matches iazman averages K/R 0.66 and ADR 75.0; the rating across the 224 rated matches is 0.94. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 47% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 66 of 224 matches the rating was 1.10 or higher (29%), in 99 it was below 0.90. In 186 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 0.98. iazman loses the most ELO in match 2 of the day (−113 ELO, win rate 44%). Things go best on Ancient (+127 ELO, win rate 59%). Match no. 4 of the day goes best: 64% win rate, +7 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 74.9, Win rate at 50%, ELO at 1,979. Last 30 days: 38 matches, win rate 63%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.