iarko

Russia
124 matches tracked 10 matches in 30 days
Last updated:

How does iarko play?

Rating 0.82 K/R 0.60 ADR 70.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 44%
Player type
Clicks heads
Higher headshot rate than the level 3 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

35% of opening duels won and so well below the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 35%−12 pp · Ø 47% better than 1%

Clutch

Average
Last one alive

1.4 clutch kills per match and so clearly below the average (1.5).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so clearly below the average (0.93).

Headshot rate 48%+7 pp · Ø 41% better than 84%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.78−0.15 · Ø 0.93 better than 8%
Pistol kills per match 2.4
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.5%).

2K rounds 12.0%−0.5 pp · Ø 12.5% better than 44%
3K rounds 2.5%−1.0 pp · Ø 3.5% better than 15%
MVPs per match 1.8−0.2 · Ø 2.0 better than 31%
4Ks and aces 7x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.21).

Utility hit rate 43%+9 pp · Ø 34% better than 93%
Utility damage per round 5.2+1.8 · Ø 3.4 better than 80%
Enemies flashed per round 0.49+0.28 · Ø 0.21 better than 94%
Deaths per round 77%+3 pp · Ø 74% better than 19%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.61, Rating at 0.82, ADR at 71.5
▼ Got worse
Win rate −8 pp, ELO −67

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: August 2026 with 0.63. Last 3 months: 0.61 (at the start 0.59). Clearly below the average (0.69).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 +13 ELO, win rate 41%
On Saturdays +11 ELO, win rate 41%

iarko loses the most ELO on Anubis: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.92 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis35
46% better than 37%
0.60 better than 17%
73.0 better than 36%
0.81 better than 13%
36% of 183 duels better than 5%
30% of 20 situations better than 36%
Mirage29
52% better than 63%
0.66 better than 42%
75.0 better than 48%
0.92 better than 47%
32% of 173 duels better than 1%
50% of 14 situations better than 84%
Dust 222
59% better than 84%
0.59 better than 12%
66.7 better than 9%
0.81 better than 10%
38% of 109 duels better than 7%
86% of 7 situations better than 99%
Ancient16
31% better than 6%
0.55 better than 9%
64.6 better than 9%
0.74 better than 7%
34% of 77 duels better than 4%
33% of 6 situations better than 43%
Inferno11
64% -
0.66 -
78.5 -
0.87-
40% of 65 duels -
0% of 1 situations -
Nuke8
75% -
0.50 -
62.5 -
0.67-
28% of 39 duels -
0% of 4 situations -
Cache3
0% -
0.53 -
62.6 -
0.70-
42% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How iarko plays

Across 124 matches iarko averages K/R 0.60, ADR 70.9 and a rating of 0.82. Biggest strength: Utility hit rate at 43%, better than 93% of level 3 players. Most room to improve: Opening duels won at 35%, better than only 1% of level 3 players. Averages 12.7 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 25 of 124 matches the rating was 1.10 or higher (20%), in 73 it was below 0.90. In 90 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.86. iarko loses the most ELO on Anubis (−76 ELO, win rate 46%). Things go best on Mirage (+65 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −8 pp, ELO −67. Unchanged in recent months: K/R at 0.61, Rating at 0.82, ADR at 71.5. Last 30 days: 10 matches, win rate 40%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.