iXzzy

Poland
On FACEIT since 2017 227 matches tracked 38 matches in 30 days
Last updated:

How does iXzzy play?

Rating 0.89 (from 161 matches) K/R 0.67 ADR 73.9 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 34%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 45%−5 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.90−0.10 · Ø 1.00 better than 7%
Pistol kills per match 2.5
Knife kills 10 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 5%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 17x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 55%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +140
= Stayed the same
Headshots at 48%, Win rate at 48%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −8.0

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
38 matches · 37% win rate
On Dust 2 −5 ELO
32 matches · 41% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%
On Saturdays −16 ELO, win rate 35%

iXzzy loses the most ELO in match 3 of the day: −45 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
44% better than 22%
0.70 better than 31%
74.6 better than 19%
0.96 better than 25%
48% of 248 duels better than 30%
32% of 31 situations better than 32%
Ancient57
58% better than 68%
0.70 better than 26%
75.3 better than 17%
0.95 better than 20%
47% of 183 duels better than 25%
52% of 29 situations better than 83%
Dust 232
41% better than 16%
0.62 better than 6%
73.4 better than 14%
0.83 better than 2%
39% of 99 duels better than 3%
38% of 21 situations right on the average
Inferno19
32% better than 2%
0.59 better than 1%
74.0 better than 12%
0.77-
38% of 45 duels better than 1%
50% of 4 situations better than 74%
Cache18
56% -
0.61 -
70.3 -
0.83-
48% of 60 duels -
57% of 7 situations -
Nuke16
44% better than 14%
0.73 better than 38%
80.6 better than 45%
0.86-
52% of 44 duels right on the average
33% of 3 situations better than 34%
Anubis12
42% -
0.57 -
64.9 -
0.79-
46% of 50 duels -
25% of 12 situations -
Vertigo3
100% -
0.57 -
68.0 -
0.75-
44% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iXzzy plays

Across 227 matches iXzzy averages K/R 0.67 and ADR 73.9; the rating across the 161 rated matches is 0.89. Most room to improve: Rating at 0.89, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 57 matches. In 38 of 161 matches the rating was 1.10 or higher (24%), in 83 it was below 0.90. In 159 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 0.98. iXzzy loses the most ELO in match 3 of the day (−45 ELO, win rate 37%). Things go best on Ancient (+151 ELO, win rate 58%). From match no. 5 of the day on, things go best: 63% win rate, +62 ELO. Improved over the last three months: ELO +140. Got weaker: K/R −0.08, Rating −0.09, ADR −8.0. Unchanged in recent months: Headshots at 48%, Win rate at 48%. Last 30 days: 38 matches, win rate 45%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.