iWasBetter_

Spain
On FACEIT since 2015 84 matches tracked 25 matches in 30 days
Last updated:

How does iWasBetter_ play?

Rating 0.95 K/R 0.68 ADR 75.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5
Knife kills 1 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 21%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 8x 4K, 1 ace in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 83%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +17 pp, ELO +254
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 75.6
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −41 ELO
36 matches · 47% win rate

iWasBetter_ loses the most ELO in match 1 of the day: −41 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Inferno
  2. Reached level 10 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno
  4. Most kills in a match: 30 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
58% better than 73%
0.70 better than 31%
77.5 better than 33%
0.99 better than 36%
55% of 97 duels better than 72%
31% of 13 situations better than 33%
Mirage19
58% better than 76%
0.61 better than 4%
70.4 better than 7%
0.84 better than 3%
57% of 53 duels better than 82%
25% of 12 situations better than 16%
Inferno17
53% right on the average
0.70 better than 27%
76.5 better than 27%
1.03 better than 43%
62% of 58 duels better than 91%
42% of 12 situations better than 59%
Dust 210
30% -
0.65 -
73.5 -
0.88-
52% of 33 duels -
25% of 4 situations -
Ancient9
67% -
0.73 -
81.4 -
0.99-
55% of 29 duels -
44% of 9 situations -
Cache3
33% -
0.69 -
73.2 -
0.90-
75% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iWasBetter_ plays

Across 84 matches iWasBetter_ averages K/R 0.68, ADR 75.5 and a rating of 0.95. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 43% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 21 of 84 matches the rating was 1.10 or higher (25%), in 42 it was below 0.90. In 74 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. iWasBetter_ loses the most ELO in match 1 of the day (−41 ELO, win rate 47%). Things go best on Anubis (+83 ELO, win rate 58%). Match no. 2 of the day goes best: 68% win rate, −16 ELO. Improved over the last three months: Win rate +17 pp, ELO +254. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 75.6. Last 30 days: 25 matches, win rate 68%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.