iWaffe

Australia
66 matches tracked 11 matches in 30 days
ELO ▼ 18
2,457
30-day peak: 2,502
Rank OCE ▲ 11 places
#312
Australia #167 in Australia
30 days · prev. #323 · best #293
Last updated:

How does iWaffe play?

Rating 1.27 K/R 0.89 ADR 95.1 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 66 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Strength
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 59%+8 pp · Ø 51% better than 92%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.33+0.31 · Ø 1.02 better than 98%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 50%
3K rounds 6.5%+2.5 pp · Ø 4.0% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 10x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +180
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.14, Rating −0.20, ADR −8.1, Win rate −26 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: June 2026 with 1.02. Last 3 months: 0.84 (at the start 0.98). Well above the average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
26 matches · 54% win rate

iWaffe loses the most ELO on Mirage: −95 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 59%
0.89 better than 95%
96.4 better than 96%
1.25 better than 95%
57% of 104 duels better than 81%
42% of 19 situations better than 60%
Dust 213
85% -
1.09 -
112.3 -
1.57-
74% of 53 duels -
38% of 13 situations -
Anubis8
75% -
0.83 -
91.8 -
1.20-
62% of 34 duels -
83% of 6 situations -
Cache8
88% -
0.81 -
82.3 -
1.15-
49% of 39 duels -
100% of 3 situations -
Ancient6
67% -
0.80 -
87.9 -
1.19-
58% of 26 duels -
67% of 6 situations -
Inferno4
0% -
0.67 -
67.1 -
0.83-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iWaffe plays

Across 66 matches iWaffe averages K/R 0.89, ADR 95.1 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 85% win rate in 13 matches. In 42 of 66 matches the rating was 1.10 or higher (64%), in 9 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.43. iWaffe loses the most ELO on Mirage (−95 ELO, win rate 54%). Improved over the last three months: ELO +180. Got weaker: K/R −0.14, Rating −0.20, ADR −8.1, Win rate −26 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 11 matches, win rate 55%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.