iTzZxDeCoY

Palestine
On FACEIT since 2022 92 matches tracked
Last updated:

How does iTzZxDeCoY play?

Rating 0.96 K/R 0.71 ADR 82.3 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 61%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.93−0.08 · Ø 1.01 better than 20%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.2%).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 7%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 4x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 72%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −11.9, Headshots −5 pp, Win rate −9 pp, ELO −182

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
28 matches · 57% win rate
Between 18:00 and 24:00 −49 ELO, win rate 43%

iTzZxDeCoY loses the most ELO on Dust 2: −23 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.38 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 72%
0.74 better than 56%
85.1 better than 76%
1.00 better than 44%
54% of 165 duels better than 71%
32% of 19 situations better than 33%
Anubis18
39% better than 14%
0.72 better than 47%
83.1 better than 64%
0.95 better than 28%
57% of 103 duels better than 82%
11% of 9 situations better than 4%
Mirage18
33% better than 5%
0.64 better than 11%
77.8 better than 37%
0.84 better than 5%
51% of 96 duels better than 54%
25% of 8 situations better than 18%
Ancient10
60% -
0.75 -
87.2 -
1.05-
50% of 48 duels -
50% of 2 situations -
Cache9
78% -
0.74 -
82.4 -
1.05-
48% of 65 duels -
67% of 3 situations -
Inferno4
50% -
0.62 -
66.5 -
0.84-
43% of 21 duels -
0% of 1 situations -
Nuke4
25% -
0.74 -
81.4 -
0.95-
39% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iTzZxDeCoY plays

Across 92 matches iTzZxDeCoY averages K/R 0.71, ADR 82.3 and a rating of 0.96. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 27 of 92 matches the rating was 1.10 or higher (29%), in 44 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. iTzZxDeCoY loses the most ELO on Dust 2 (−23 ELO, win rate 57%). Got weaker: K/R −0.09, Rating −0.10, ADR −11.9, Headshots −5 pp, Win rate −9 pp, ELO −182. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.