iSchah

Russia
On FACEIT since 2016 252 matches tracked 85 matches in 30 days
ELO ▼ 311
2,444
30-day peak: 2,755
Rank EU
#68,631
Russia #19,439 in Russia
Last updated:

How does iSchah play?

Rating 0.95 K/R 0.66 ADR 76.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 252 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.8
Knife kills 2 in 252 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 20x 4K, 1 ace in 198 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.94, ADR at 75.8, Win rate at 46%, ELO at 2,444
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
77 matches · 47% win rate
On Anubis −48 ELO
29 matches · 48% win rate
On Mondays −2 ELO, win rate 32%

iSchah loses the most ELO on Mirage: −70 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
47% better than 30%
0.67 better than 16%
75.7 better than 23%
0.95 better than 20%
47% of 207 duels better than 25%
40% of 48 situations better than 54%
Dust 268
43% better than 19%
0.65 better than 10%
74.8 better than 18%
0.94 better than 17%
44% of 215 duels better than 13%
32% of 41 situations better than 32%
Ancient36
47% better than 28%
0.63 better than 5%
76.3 better than 19%
0.88 better than 5%
44% of 122 duels better than 12%
34% of 29 situations better than 42%
Anubis29
48% better than 36%
0.73 better than 42%
84.6 better than 66%
1.02 better than 43%
50% of 84 duels better than 40%
21% of 24 situations better than 13%
Nuke21
52% better than 40%
0.63 better than 8%
72.5 better than 10%
0.91 better than 11%
54% of 70 duels better than 57%
29% of 17 situations better than 22%
Cache13
46% -
0.69 -
80.2 -
1.01-
60% of 42 duels -
21% of 14 situations -
Inferno8
63% -
0.64 -
80.4 -
0.99-
33% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iSchah plays

Across 252 matches iSchah averages K/R 0.66, ADR 76.7 and a rating of 0.95. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 52% headshots. The strongest map is Nuke with a 52% win rate in 21 matches. In 70 of 252 matches the rating was 1.10 or higher (28%), in 116 it was below 0.90. In 198 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: November 2026 at 0.99. iSchah loses the most ELO on Mirage (−70 ELO, win rate 47%). Things go best on Ancient (+55 ELO, win rate 47%). Match no. 2 of the day goes best: 57% win rate, −50 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 75.8, Win rate at 46%, ELO at 2,444. Last 30 days: 85 matches, win rate 45%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.